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#11
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Quote:
You make no sense. What matters if Velious mobs have a lot more HP than Kunark mobs? So did in Luclin and in Planes of Powers and on and on... A paladins job has never been and will never be to DPS. It is to tank. And in a group setting, I AM the best TANK that you can have. Why? Because I can pull AND hold agro on mutliple mobs while the shaman is cycling through them and Malo/Slow them one by one. Or the enchanter debuffs and mezzes them at his leisure. And I can do all that without holding any weapons what so ever. Can I survive through such a pull? Hell yea I can, if my Cleric is a baller, I don't even have to use my own cooldowns too. Why people don't play them? Because the have an exp penalty. And like all melee classes they are gear dependent. So quite a lot of them give up on paladins (like a lot of hybrids) half way through. Why hybrids have a bad name? It's because of people who decide it's time to play one, and not even bother to research/observe what the class can do. They believe that by strapping on a fungi and some dragon haste, along with a 30k weapon, they can breeze through content and have constant group invites because they are beastly tanks (for knight classes), DPS (for rangers), or Utility (for bards). Well, it kinda doesn't work like that, because as it has been said countless times here, mob difficulty scales quite faster than the gear you actually got by spending a couple hundred Ks platinum. TL ; DR Your negativity is what's wrong with the treatment hybrids are getting here. Take a look at people who played paladins or rangers or bards as their MAINS back in Beta/Classic and have stuck with them all the way through Velious/SoL/PoP and so on. These veterans are what defines the class. Not the idiot who just trained your CE group in Mistmoore cause he's wearing better gear than 99% of the rest of the classes on the server.
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Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
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