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#31
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The reason we all stopped playing were the same ones Potus already pointed out. Quote:
__________________
Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | ||||
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#32
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#33
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#34
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I like PvP, but I never gave it a serious try on old EQ. My first MMO experience with it was Dark Age of Camelot. But moving along, sure, I'd like to give EQ PvP a shot. I do have some concerns though that keep me from making that choice.
1. I fade into my noob zone and I'm camped out of the gate. Okay, that's gonna happen so I do some research to try to determine where I might be able to scoot off for a somewhat safe initial leveling area. If my research turns up that my options suck, then that's a strike against my giving it a try as it's a huge waste of my time. both DAoC and WoW had safe starting areas for a reason. both companies determined that the scenario of a gnome starting off to be camped by fellow gnomes with earth pets was complete garbage. 2. If teams are set up to prevent the angry gnome situation listed above for the benefit of starting players - what's to stop the server from accumulating a huge imbalance of one team towards the others? I seem to recall the deity teams old PvP server hitting that problem with a bazillion Neutral players wrecking shit out of the others. DAoC & old Planetside dealt with that issue by giving incentives (experience boost, etc.) for the team with the lowest pop. But would that solve the issue? I dunno. I'd be willing to at least give it a shot - i'm sure a lot of other players would as well. If server population of expanding past 200 players is what people want, I'm certain we'd see it happen. 3. Item loot. I could care less really. If it's in, then people only bust out their best gear in secure camps / raids. In every other situation, you're filling your slots up with No Drops. Big deal. I could go for that. If it's found to be a bad idea, then that's okay too. Honest, it doesn't make that much of a difference to me. I kind of would like Coin loot of some fashion to be available, in either case. Killing someone is fun, but I wanna roll their body for beer money as a side reward. The bottom line is that the current state of the server has nothing attractive for me to really want to give it a try. Everyone only gets so many hours a day / week to spend on a game. The balance of additional fun from pvp also has to be weighed against the wasted time of deaths / camping that comes with it. I'm not seeing enough reward / safeguards in place to even make it worth my time. | ||
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#35
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Quote:
__________________
Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | |||
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#36
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Yea I can see 700 potentially | |||
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#37
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Red99 had 700 people for several weeks after launch, all of whom quit in attrition due to the many problems with the server and ruleset. If people liked it, most of them would have kept playing. Obviously there were and continue to be a lot of problems.
A PvP server with a population higher than 100-200 is possible given the right conditions.
__________________
Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | ||
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Last edited by Stinkum; 08-19-2013 at 02:57 PM..
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#38
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1.1. New Server
1.11. Race war is cool and RP 2. A new chance for item loot | ||
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#39
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I don't think a team pvp server would have as many people as blue, or as many people that showed up in the first week, but I think it'd have way more than 100 people on a Friday night. So say maybe 425-500 is a good expectation of an actual pvp server.
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#40
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Wait a minute... Salty, I thought a year ago your friend stole the source code of project 99 and was gona release a server? Your a scrub, fuck outta here. Ya lets release the source code so their are 20 servers so we can split up the pop of 130 people into 20 servers. You dont play here, go off into the sunset already like you were suppose to for the 20th time. This is a discussion about red99, not a fucking fantasy world your living in boy.
People who want item loot have to understand that the top guild is decked out in full no drop vp+ epics. You add item loot you put yourself at more of a disadvantage. Considering no one is competeing with nihilum without item loot, that is just a dumb idea. | ||
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