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I think this was posted elsewhere on these forums but I didnt find it after 15 seconds of searching(everyone already knows I am the king of suck when it comes to searching the forums for what I want).
This is from a dev on the sony forums regarding pyzjn's spawn: ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob MONSTER_1_NAME a_mangy_rat MONSTER_1_NIGHT_NAME Varsoon MONSTER_1_PERCENT 3 MONSTER_2_NAME a_brown_bear MONSTER_2_NIGHT_NAME a_decaying_skeleton MONSTER_2_PERCENT 5 MONSTER_3_NAME a_grizzly_bear MONSTER_3_NIGHT_NAME a_restless_skeleton MONSTER_3_PERCENT 15 MONSTER_4_NAME a_large_field_rat MONSTER_4_NIGHT_NAME a_putrid_skeleton MONSTER_4_PERCENT 30 MONSTER_5_NAME a_fire_beetle MONSTER_5_NIGHT_NAME Pyzjn MONSTER_5_PERCENT 7 MONSTER_6_NAME a_gray_wolf MONSTER_6_NIGHT_NAME a_skeleton MONSTER_6_PERCENT 20 MONSTER_7_NAME a_giant_rat MONSTER_7_NIGHT_NAME a_dread_corpse MONSTER_7_PERCENT 20 *EDIT: Dev post can be found in this thread: http://forums.station.sony.com/eq/po...opic_id=143508 I am pretty sure that night/day spawning and auto despawning is not properly working on eqemu/p1999 so the above spawn table would not work. Furthermore if it was implemented to work all day long then pyzjn would probably spawn too often. However: http://project1999.org/forums/showpo...84&postcount=9 Quote:
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Firal - Erudite Magician
My Classic EQ info sourceJust to avoid waiting for archive.org to load focused on zone item listing and zone map. | |||
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