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  #91  
Old 08-18-2013, 12:39 PM
Gustoo Gustoo is offline
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I kind of agree with Bazia.

More EXP won't help.

Anything like a % of server pop limit on guild is ridiculous.

Wiping server promises zero confidence in new PVP box, which will really force all the dedicated psychopaths (that are really important to EQ) to play on blue server.


Whether or not it works is debatable, but I think a 4 lvl pvp range 1-60, and rallos zek item loot rules have the -potential- to make the server have some life.

It deosn't hurt new players at all because new players literally have nothing worth taking.

It hurts nihilum because it means when they PVE in their best gear, they risk at least one of their people getting singled out and killed by a small suicide attack force.

It hurts pk twinks because it means when they log on drunk / high to PK noobs in unrest that they risk losing their fungi or fbss or whatever.

It potentially helps noobs because it means they have something to PVP for.

The twinks are already here, they already stomp noobs. Newbie banded armor and like ivory bracelets aren't something they will be hunted for. They will be hunted as always for the pride of killing people.

But now I and others like me would have reasons to make PK hunters for the fun attempt at attaining some sweet item loot. It would give life to lower levels and a reason for people to play in the lowbie zones, as well as a reason to try to fight people that are stronger than them in the higher zones.

Yes I understand that nihilum has better no drop gear than you do, but they also have better droppable gear that they like to wear. And in Velious there is a lot of good no drop gear for everyone to get, but still a ton of uber droppable stuff that people will want to use, and will have to be careful about using which makes the whole experience more exciting.

Yeah, it might not in the long run fix the server, maybe it will totally back fire somehow, but it is worth trying. The only people that will really hate it are fungi twinks, and everyone else kinda hates them anyways.


For Sirken, My resume is as follows: I quit LIVE rallos zek when augments came out and disabled item loot. I began EMU because I heard about "guildwars pvp server with level 50 max" on some old forum post somewhere. I got EMU all setup and found guildwars server was long gone. I played shards of dalaya because i heard rumors of a PVP server there. I heard rumors of a PVP server from p99 staff and played blue99 in anticipation of R99. I played red 99 beta and burnt out from seeming lack of interest by the staff, and the knowledge that all the time I invest is going to be deleted anyways. Now I look back and see beta as the best red99 experience there ever was, with a lot of high hopes for a grand PVP server and a lot of hilarious guilds running around. I came to red99 launch a month or two late because after beta I quit beta I really was burnt out. By the time I got to red99 people were already moaning about this and that. Since then I have grouped a little bit, and soloed a lot of the way to level 59 as a cleric. I love the server but always feel that I could love it more. I really only want what is best for it, what might make it more fun for people.

I maintain that focusing on getting people to level 60 is not the answer. Level 1-50 is the most important part of the game, level 60 is for the most dedicated players, not casuals that are looking for fun. Low level PVP is for the casual players. Item loot inspires people to pvp at those levels and look for that darker grey chainmail BP. It also stimulates the (now totally dead) server economy in a number of ways.
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Last edited by Gustoo; 08-18-2013 at 12:47 PM..
  #92  
Old 08-18-2013, 12:57 PM
Aenor Aenor is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
do you remember showing me how to get around guk?.
Ha... I remember getting the fbss you won the roll on... need to come help me camp mine... you still around?
  #93  
Old 08-18-2013, 01:14 PM
Mittens Romney Mittens Romney is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I kind of agree with Bazia.

More EXP won't help.

Anything like a % of server pop limit on guild is ridiculous.

Wiping server promises zero confidence in new PVP box, which will really force all the dedicated psychopaths (that are really important to EQ) to play on blue server.


Whether or not it works is debatable, but I think a 4 lvl pvp range 1-60, and rallos zek item loot rules have the -potential- to make the server have some life.

It deosn't hurt new players at all because new players literally have nothing worth taking.

It hurts nihilum because it means when they PVE in their best gear, they risk at least one of their people getting singled out and killed by a small suicide attack force.

It hurts pk twinks because it means when they log on drunk / high to PK noobs in unrest that they risk losing their fungi or fbss or whatever.

It potentially helps noobs because it means they have something to PVP for.

The twinks are already here, they already stomp noobs. Newbie banded armor and like ivory bracelets aren't something they will be hunted for. They will be hunted as always for the pride of killing people.

But now I and others like me would have reasons to make PK hunters for the fun attempt at attaining some sweet item loot. It would give life to lower levels and a reason for people to play in the lowbie zones, as well as a reason to try to fight people that are stronger than them in the higher zones.

Yes I understand that nihilum has better no drop gear than you do, but they also have better droppable gear that they like to wear. And in Velious there is a lot of good no drop gear for everyone to get, but still a ton of uber droppable stuff that people will want to use, and will have to be careful about using which makes the whole experience more exciting.

Yeah, it might not in the long run fix the server, maybe it will totally back fire somehow, but it is worth trying. The only people that will really hate it are fungi twinks, and everyone else kinda hates them anyways.


For Sirken, My resume is as follows: I quit LIVE rallos zek when augments came out and disabled item loot. I began EMU because I heard about "guildwars pvp server with level 50 max" on some old forum post somewhere. I got EMU all setup and found guildwars server was long gone. I played shards of dalaya because i heard rumors of a PVP server there. I heard rumors of a PVP server from p99 staff and played blue99 in anticipation of R99. I played red 99 beta and burnt out from seeming lack of interest by the staff, and the knowledge that all the time I invest is going to be deleted anyways. Now I look back and see beta as the best red99 experience there ever was, with a lot of high hopes for a grand PVP server and a lot of hilarious guilds running around. I came to red99 launch a month or two late because after beta I quit beta I really was burnt out. By the time I got to red99 people were already moaning about this and that. Since then I have grouped a little bit, and soloed a lot of the way to level 59 as a cleric. I love the server but always feel that I could love it more. I really only want what is best for it, what might make it more fun for people.

I maintain that focusing on getting people to level 60 is not the answer. Level 1-50 is the most important part of the game, level 60 is for the most dedicated players, not casuals that are looking for fun. Low level PVP is for the casual players. Item loot inspires people to pvp at those levels and look for that darker grey chainmail BP. It also stimulates the (now totally dead) server economy in a number of ways.
There are 100 problems with item loot. I played RZ during item loot and I played on vztz when they had item loot (including droppable planer gear).

One problem is you have a huge amount of people who will play glass cannon classes such as wizards or naked SKs who will run around trying to collect every small piece of gear off anyone they can gank.

Melee classes are at a special disadvantage because they rely much heavier on gear to be able to pvp or pve.

An item loot enabled server is especially fun for griefers which ultimately makes an entire server full of people who are naked except during raids. If item loot was put onto red99 without there being a wipe first there would be even less people joining up to play than there is now. Who would want to start on a server where even your bronze breastplate is going to get stolen by someone with far superior gear/no gear on? Your idea that the fungi twinked out guy is going to have a lot of risk when they log in high/drunk to pk is just silly. It takes a lot more than just 1 item to make a twinked lowbie pk. Even if that twink loses a fungi tunic, the person who looted it will soon lose it to someone unless its always bagged, so it does them no good.
  #94  
Old 08-18-2013, 01:23 PM
Gustoo Gustoo is offline
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the guy who wins the fungi will just sell it and buy some weapons or held items.

Yeah the server dynamics are different. Yes cowards play naked and are easier to kill and are weaker in PVE and PVP.

It changes everything completely. Glass cannon classes are incredibly easy to kill for 2 or so normal players. Melee can level to 50+ wearing full banded. I will personally make sets of banded for all lowbie melees I find. They don't have to care if that gets taken from them, its worthless.

Real newbies have nothing to worry about. Level 60's with great gear have to be careful. I'd have to bag my rubi bp sometimes. Rough life. Item loot also teaches you who your real friends are because your bad friends will take a cheap shot on you when you are low HP.

But you're a nihilum druid who attacks people banking in rivervale so I didn't expect you to be really fond of this notion, but we are trying to save the server for the rest of the world, not only dedicated raiding guild members. I am trying to help you guys by not encouraging a full wipe.
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Last edited by Gustoo; 08-18-2013 at 01:27 PM..
  #95  
Old 08-18-2013, 01:34 PM
Mittens Romney Mittens Romney is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
the guy who wins the fungi will just sell it and buy some weapons or held items.

Yeah the server dynamics are different. Yes cowards play naked and are easier to kill and are weaker in PVE and PVP.

It changes everything completely. Glass cannon classes are incredibly easy to kill for 2 or so normal players. Melee can level to 50+ wearing full banded. I will personally make sets of banded for all lowbie melees I find. They don't have to care if that gets taken from them.
That is a nice thing to offer but it changes nothing.
People do not want to play in donated banded gear and nothing else. I know it would help for you to do this for people just signing up for red99 but after losing your 5th banded bp to the same naked jerk you will get burned out and quit.

A naked SK or Wiz kills someone, it does not matter if that person is in a group of 6 players or 2 players. They can enter the zone and get one kill without to much difficulty especially if they attack during PvE. That wiz/SK can then bag the item and die themselves and lose nothing. Happened all the time on RZ and vztz.
  #96  
Old 08-18-2013, 01:34 PM
Slathar Slathar is offline
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The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
  #97  
Old 08-18-2013, 01:37 PM
Bazia Bazia is offline
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NOT classic
  #98  
Old 08-18-2013, 01:46 PM
Slathar Slathar is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
NOT classic
Global OOC, yellow text, 200% exp bonus, and people bolting through walls while some treacherous pervert high suns you over and over isn't classic either.
  #99  
Old 08-18-2013, 01:56 PM
Infectious Infectious is offline
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Item loot is as stupid as exp loss. Why? Cause you will have twinks killing new people, looting their gear and just deleteing it to be a dick head. I have killed people, they rage tell and never seen again.

You want to make this shit exciting? Turn on pvp teams today and hardcode that shit. Make it darks vs lights. Dont allow race changes. This means that current zerg guilds will be broken up, enemies will have to guild up to go against the other side. Darkside( ogre, troll, de and iksar) and light side the rest of the races. That gives dark side iksars and the best tanks and light side druids and bards.
  #100  
Old 08-18-2013, 03:01 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
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