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  #51  
Old 07-30-2010, 06:27 AM
Taluvill Taluvill is offline
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Im a bit biased, but I'd love to see more recognition nfor a good druid that can DPS, CC(root/snare), MH/offheal, and buff while keeping an efficient mana level up. Its somewhat rare to find a druid that can do all of those things efficiently, whereas most druids get put in the position of healing and just do that effectively by itself.

A lot of that is prolly 30-40% gear based, because you need mana to be able to do that, but yeah. Point is understood i think.

Outside of my druid [You must be logged in to view images. Log in or Register.] I really think that a good bard is hard to come by. I think we have some good bards on this server, a lot of bad ones, or ones that just wanna run fast, and we have probably not even a handful of exception bards. Maybe we dont have any great/over the top ones.

I'd like to see that bard that can do errything. I've yet to see it, although Jete is the closest example i can think of atm. Everyone else is just good or meh.
  #52  
Old 07-30-2010, 10:06 AM
Fryhole Fryhole is offline
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I think we have a couple bards on the server who can still kite a large number of mobs, despite the current mechanics. Jete (or was it Tones?) even said he's got a strat for when Kunark comes out to do some serious kite grinding.

What else are you referring to Tal, considering bards aren't working exactly as they did on live? (besides what's already been mentioned)
Last edited by Fryhole; 07-30-2010 at 11:41 AM..
  #53  
Old 07-30-2010, 11:20 AM
renegadeofunk renegadeofunk is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
I love how there is now 17 level 1-10 Bards online, yesterday at the same time there was 3 =P lmao
Haha I noticed that, too. I installed last night and created a new toon just to get a hang of the UI. 80% of ooc chat in GFay was "level x bard lfg".
  #54  
Old 07-30-2010, 03:13 PM
Reiker Reiker is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
I tend to get props sometimes as a Necromancer when I fill the role of CC with Screaming Terror. So many people don't realize that necros get mez. Hell, I played with a necro last week in CT that was 34 and had never even bothered purchasing the spell yet. Bad necro was bad. I aint namin any names [You must be logged in to view images. Log in or Register.]
Feel lucky cause the necro mez is a Kunark spell.
  #55  
Old 07-30-2010, 07:45 PM
Noleafclover Noleafclover is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
I have yet to see a tank that knows/remembers/tries to flip the mob around for melee classes.

Pretty sad I must say.
Haven't had too many problems with this. Guess I usually just pull past the tank, wait for him to swing, and hit my combat-feign macro and I'm good to go; but is it really tough for rogues to move around the back if the tank doesn't turn it?
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  #56  
Old 07-30-2010, 07:56 PM
Noleafclover Noleafclover is offline
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Enchanter's number one to me. When the enchanter mezzes fast, and can CC without taking damage through efficient use of root/stun as a mez is about to be broken, without slowing down the group, that gets me sold. Bonus if they use a buff timer.

Shammies. I can't stand it when shammies don't canni-dance, take 3 seconds to make a hotkey FFS. Slowing mobs that die fast bothers me, and shammies that don't nuke/dot/add damage in any way.

Good pullers, be it monk or bard or anything else.

I don't get that impressed by a good cleric, but I certainly notice one w/ slow reaction time, early CHs, or who manages aggro badly (heals when not necessary and pulls aggro instead of waiting a few more seconds). I think that's the life of a cleric, it's more expected that you'll keep everyone alive.
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  #57  
Old 07-30-2010, 08:50 PM
Dersk Dersk is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
is it really tough for rogues to move around the back if the tank doesn't turn it?
Try going to a dungeon with a tank that doesn't care if mobs' backs are to the wall.
  #58  
Old 07-30-2010, 09:09 PM
XDrake XDrake is offline
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On the flip side I think Necromancer is the most underrated group character. We can provide a strong pet, taps, dots, slow/mez undead, and even resurrect. :P In dire situations we can even tap tank and keep a group from being overrun if the tank goes down.
  #59  
Old 07-30-2010, 11:03 PM
Skope Skope is offline
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Quote:
Originally Posted by Swishahouse [You must be logged in to view images. Log in or Register.]
I see some comments about Shaman and I'm glad people do realize that. As i'm sure other shaman could say, especially in a raid situation 20 spell gems wouldnt be enough....


We are constantly bombed with tells for all sorts of shit, stat buffs, haste, regen, resists, etc and still are expected not to miss a beat on debuffs or heals to our group as well as maintaining our own cani cycle. You dont see us crying to the friendly neighborhood dead guy for a twitch EVER! On top of all that if you're really on your shit you can do those tasks plus proc your hammer and bash shit at the same time...even offtank some planar trash when needed.
Bingo!

As a shaman you handle an overwhelming majority of raid buffs and debuffs (malise/slow/weaken). No single caster can understand the mechanics of when to cast a spell on a mob quite like a shaman, whether it be a debuff or DoT, they always know the amount of aggro it will generate and will shave off a few milliseconds depending on who is tanking, what they're casting or what has proc'd on what particular mob. There really is quite a large disparity between a well-played shammy and a lazy one, and the difference is huge.

To go along with the main debuffer, you are also the secondary healer and often manage CC with root and blind (yes, shammies get it too!). If you take initiative to malise/slow mobs waiting to be engaged by the MT then you'll also take a few hits and can quite comfortably and will, on occasion, be called on as the off-tank. To boot, if your raid DPS is great you can get up there and melee while accomplishing all of these things (minus a slow when it's not needed) and only real downtime will be to rebuff the melees once the timer on buffs starts running low.

I know that everyone will claim their class to be the most difficult and most rewarding when played right, but i honestly think that a good monk and a good enchanter are the only two that I find to be more difficult.
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