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#1
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There was always SciFi in EQ:
Rodcet Nife is a grey who shoots crop circles out of his finger and the cleric guild is a flying saucer for cryin out loud. | ||
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#2
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Quote:
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#3
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I have no problem with the sci fi theme of Luclin, but they took it too far. EVERYTHING was bizarre. There were mutants, vampires, multi colored alien dudes, akhevans, grimlings, thought horrors, giant worms, sun worshippers, cavemen, communists (seru), and nazgul, and the only races they bothered to tie into the plot (albeit loosely) were cats and snakes.
Every NPC model you saw before Luclin made sense SOMEHOW. Even shit like centaur and aviak, which were never developed as races, at least fit with the theme. In Luclin, they set out to create their own flavor of fantasy and totally forgot to give us some context in which to think about whatever the fuck a grimling is. J.R.R. Tolkien said something about fantasy needing to "follow its own rules", in other words, have some internal consistency. Luclin EQ couldn't give less of a fuck whether you knew why you were killing a caveman on the moon. Most of Luclin is Jar Jar Binks, or Henry Winkler waterskiing over a shark. It was still fun, but it was not a tight narrative anymore and writing took a backseat to spectacle. Raid events were well itemized and AAs saved the end-game, otherwise I would be on the fucking-cats-on-the-fucking-moon bandwagon. | ||
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#4
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Seriously, what's this "gear jump" people keep talking about? Luclin had 125hp items at the end of VP, Velious had 100 hp items all over Ntov.
If you're talking about for low levels to mid 50s, then Kunark introduced items like the 9/18 common droppable 1 hander and the fungii tunic. Point being: Whatever gear power increase you've perceived is wrong. Especially when compared with previous expansions. | ||
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#5
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If we want Luclin, just give us the AA's from Luclin and custom zones that fit with the classic theme.
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#6
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So it wasn't just the power of the items, it was about how accessible they were. I don't think any of this was game-breaking, but it got the ball rolling a bit too fast. | |||
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#7
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Quote:
Luclin would do great for the community. People could either pick luclin weapons or epics. All the arguments I see are +raider hate for luclin. EQ was never really a raiding game for me... sure I raided. But it wasn't the primary focus for me for a long time. Lore wise its more or less fine. Lastly there is stuff for end game poopsockers to do in luclin that blows any of that junk from umbral or ME away. Seru himself. Those that opt out of that, can still enjoy 3 expansions with reasonably powerful but not OP gear. With the munchkins hanging in umbral it will leave places like MM more empty for legit players to go group in. Rather than deal with farmers. Pushing all the farmers into luclin would be a super good thing. | |||
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Last edited by runlvlzero; 08-13-2013 at 02:10 PM..
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#8
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Rumblecrush still required a "raid", and it's going to be ages before passerby's can loot anything off him.
Those knuckles? Not very good in primary, and an uncommon drop off a raid mob, barely better damage than a stave of shielding in offhand. Stuff like eyepatch of plunder, lodi shield, plane of growth armor, plane of hate 2.0 drops, etc, etc make the gear difference between Kunark and Velious far deeper than the gear change between Velious and Luclin. | ||
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#9
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Quote:
Again, I'm not saying it was a huge discrepancy, I'm just saying this was an opportunity to pump the breaks on stat inflation to extend the life of the game, and they didn't take it. | |||
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Last edited by Ryba; 08-13-2013 at 03:11 PM..
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#10
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Quote:
Quote:
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | ||||
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