Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-13-2013, 12:11 PM
LordSterben LordSterben is offline
Kobold


Join Date: Jun 2013
Posts: 102
Default

There was always SciFi in EQ:

Rodcet Nife is a grey who shoots crop circles out of his finger and the cleric guild is a flying saucer for cryin out loud.
  #2  
Old 08-13-2013, 12:14 PM
SCB SCB is offline
Sarnak


Join Date: Jul 2010
Posts: 459
Default

Quote:
Originally Posted by LordSterben [You must be logged in to view images. Log in or Register.]
There was always SciFi in EQ:

Rodcet Nife is a grey who shoots crop circles out of his finger and the cleric guild is a flying saucer for cryin out loud.
Yeah I find anyone who complains about Luclin "adding scifi" to EQ to be pretty silly.
__________________
Fairiedust Freesyourmind, Enchanter

Also, a dude.
  #3  
Old 08-13-2013, 12:32 PM
Ryba Ryba is offline
Aviak


Join Date: Sep 2011
Posts: 88
Default

I have no problem with the sci fi theme of Luclin, but they took it too far. EVERYTHING was bizarre. There were mutants, vampires, multi colored alien dudes, akhevans, grimlings, thought horrors, giant worms, sun worshippers, cavemen, communists (seru), and nazgul, and the only races they bothered to tie into the plot (albeit loosely) were cats and snakes.

Every NPC model you saw before Luclin made sense SOMEHOW. Even shit like centaur and aviak, which were never developed as races, at least fit with the theme. In Luclin, they set out to create their own flavor of fantasy and totally forgot to give us some context in which to think about whatever the fuck a grimling is. J.R.R. Tolkien said something about fantasy needing to "follow its own rules", in other words, have some internal consistency. Luclin EQ couldn't give less of a fuck whether you knew why you were killing a caveman on the moon.

Most of Luclin is Jar Jar Binks, or Henry Winkler waterskiing over a shark. It was still fun, but it was not a tight narrative anymore and writing took a backseat to spectacle. Raid events were well itemized and AAs saved the end-game, otherwise I would be on the fucking-cats-on-the-fucking-moon bandwagon.
  #4  
Old 08-13-2013, 12:39 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Seriously, what's this "gear jump" people keep talking about? Luclin had 125hp items at the end of VP, Velious had 100 hp items all over Ntov.

If you're talking about for low levels to mid 50s, then Kunark introduced items like the 9/18 common droppable 1 hander and the fungii tunic.

Point being: Whatever gear power increase you've perceived is wrong. Especially when compared with previous expansions.
  #5  
Old 08-13-2013, 12:42 PM
Leddy Leddy is offline
Aviak

Leddy's Avatar

Join Date: Feb 2011
Posts: 98
Default

If we want Luclin, just give us the AA's from Luclin and custom zones that fit with the classic theme.
  #6  
Old 08-13-2013, 01:25 PM
Ryba Ryba is offline
Aviak


Join Date: Sep 2011
Posts: 88
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Seriously, what's this "gear jump" people keep talking about? Luclin had 125hp items at the end of VP, Velious had 100 hp items all over Ntov.

If you're talking about for low levels to mid 50s, then Kunark introduced items like the 9/18 common droppable 1 hander and the fungii tunic.

Point being: Whatever gear power increase you've perceived is wrong. Especially when compared with previous expansions.
Luclin had +100 stat items for every slot on farmable raid content. Maiden's Eye and Umbral Plains drops had no level restriction and were often left to rot, and it was very easy to get a level 1 to these zones. Stuff like Divine Inspiration, Stone Visor and Goranga Spiked Club could be looted by alts or passersby, after a while. I remember people running twinks to pick up Rumblecrush rots and things like Knotted Knuckles.

So it wasn't just the power of the items, it was about how accessible they were. I don't think any of this was game-breaking, but it got the ball rolling a bit too fast.
  #7  
Old 08-13-2013, 02:07 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by Ryba [You must be logged in to view images. Log in or Register.]
Luclin had +100 stat items for every slot on farmable raid content. Maiden's Eye and Umbral Plains drops had no level restriction and were often left to rot, and it was very easy to get a level 1 to these zones. Stuff like Divine Inspiration, Stone Visor and Goranga Spiked Club could be looted by alts or passersby, after a while. I remember people running twinks to pick up Rumblecrush rots and things like Knotted Knuckles.

So it wasn't just the power of the items, it was about how accessible they were. I don't think any of this was game-breaking, but it got the ball rolling a bit too fast.
I think this server needs VP loot trivialized so people can focus on playing the game rather than hoarding pixels.

Luclin would do great for the community. People could either pick luclin weapons or epics.

All the arguments I see are +raider hate for luclin. EQ was never really a raiding game for me... sure I raided. But it wasn't the primary focus for me for a long time.

Lore wise its more or less fine.

Lastly there is stuff for end game poopsockers to do in luclin that blows any of that junk from umbral or ME away. Seru himself. Those that opt out of that, can still enjoy 3 expansions with reasonably powerful but not OP gear. With the munchkins hanging in umbral it will leave places like MM more empty for legit players to go group in. Rather than deal with farmers.

Pushing all the farmers into luclin would be a super good thing.
Last edited by runlvlzero; 08-13-2013 at 02:10 PM..
  #8  
Old 08-13-2013, 02:46 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Rumblecrush still required a "raid", and it's going to be ages before passerby's can loot anything off him.

Those knuckles? Not very good in primary, and an uncommon drop off a raid mob, barely better damage than a stave of shielding in offhand.

Stuff like eyepatch of plunder, lodi shield, plane of growth armor, plane of hate 2.0 drops, etc, etc make the gear difference between Kunark and Velious far deeper than the gear change between Velious and Luclin.
  #9  
Old 08-13-2013, 03:08 PM
Ryba Ryba is offline
Aviak


Join Date: Sep 2011
Posts: 88
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Rumblecrush still required a "raid", and it's going to be ages before passerby's can loot anything off him.

Those knuckles? Not very good in primary, and an uncommon drop off a raid mob, barely better damage than a stave of shielding in offhand.

Stuff like eyepatch of plunder, lodi shield, plane of growth armor, plane of hate 2.0 drops, etc, etc make the gear difference between Kunark and Velious far deeper than the gear change between Velious and Luclin.
The point isn't that this stuff is great, the point is that it is slightly better than most of the other options and easier to get. At the middle levels, why would you camp anything in Velious or Kunark when Long Sword of Ethereal Energy is so easy to get? Yeah, they went back and nerfed that quest, but not before everyone had one. Goranga and Centi weapons became the new fine steel. Goranga club is almost a Frostbringer and you can walk a level 1 to ME zone line for it.

Again, I'm not saying it was a huge discrepancy, I'm just saying this was an opportunity to pump the breaks on stat inflation to extend the life of the game, and they didn't take it.
Last edited by Ryba; 08-13-2013 at 03:11 PM..
  #10  
Old 08-13-2013, 12:45 PM
SCB SCB is offline
Sarnak


Join Date: Jul 2010
Posts: 459
Default

Quote:
Originally Posted by Ryba [You must be logged in to view images. Log in or Register.]
I have no problem with the sci fi theme of Luclin, but they took it too far. EVERYTHING was bizarre. There were mutants, vampires, multi colored alien dudes, akhevans, grimlings, thought horrors, giant worms, sun worshippers, cavemen, communists (seru), and nazgul, and the only races they bothered to tie into the plot (albeit loosely) were cats and snakes.
I can kind of get behind this, but Akhevans and all humans were directly supported by the lore as well. The reason I like Akhevans was that I was always a fan of Luclin. Thought Horrors seemed to fit the theme well, as did grimlings (habitable world is going to have natives and all that stuff) but I'm 100% on board with hating the cavemen. Those dudes never made sense to me.

Quote:
Originally Posted by Leddy [You must be logged in to view images. Log in or Register.]
If we want Luclin, just give us the AA's from Luclin and custom zones that fit with the classic theme.
And tune the content for Velious +AA's. I'm so down with that. Ssra temple at bottom of LOIO and tell Veksar to go to hell. Akhevans in a dungeon linked to ToFS. CT revamp too cuz why not.
__________________
Fairiedust Freesyourmind, Enchanter

Also, a dude.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:17 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.