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#11
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In any game with PvP that is how I level my characters. In DAoC when they made it so you could level your character in BG's that is all I did. In WoW, Rift and SWtoR as soon as I could PvP, it's all I did to level.
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Blackyce Bloodfist - 51 Dark Elf Necro
Ursus Arktouros - 39 Halfling Druid Presti - 22 Gnome Magician Groot - 21 Human Monk Urso - 21 Dwarf Cleric Bofric - 20 Dwarf Rogue Dauthi - 15 Iksar Shadow Knight | |||
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#12
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When an MMORPG dev says that they don't want PvE to be important, they are just making a TDM game. | |||
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#13
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That was a great read, thanks!
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#14
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Excellent read, Tolkien. Thanks for sharing...
I've played WoW, DAoC, LoTRO, Runes of Magic, Guild Wars, City of Heroes and none compare to early Everquest Live and P99... | ||
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#15
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Telling him to go play a shooter instead in 2000-2003 is... Not sure of the logic there. | |||
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#16
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#17
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Great read!
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#18
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That was beautiful t0lkien
You captured all the joy i had with EQ when i started back then. I think a game needs to have dangers, that are unavoidable. Anyone who has played EQ knows that death is only one mistake away, and that mistake can cost you hours to recover from. I never lost my toons completely, i always found a way to get my corpse back after dying even in the hole, when i too took the plunge into it. I guess the joy of EQ is just that, it has a small sense of real life in it, the wandering, the fighting, the learning your way around. EQ wasnt a game that gave you anything easy back in the day. Today we have years of data, that has been gathered by players, that makes the game way easier, but still you have to go out and play it to know that it still isnt a cake walk. After starting in P99 i already had a plan lay'd out of how i was gonna succeed, but if you would of seen me when i first booted up EQ back in 99, i was a scared little rabbit, i had no idea what was gonna happen next. Even then P99 still gives me that feeling that i dont know whats gonna happen next, i could be dead, another hour wasted, or i could be dinging getting my new spells and finding another grind spot. For us EQ nuts, we can talk about the game over and over again, like you said, it is a part of our life. We experienced joys, misery, and anger... the game has a effect on you if you see beyond the dated graphics. EQ also scares me a bit, it takes away time from RL, it has ended many relationships, it can become and addiction if you let it. I wish upon anyone who plays this game, the joy of experiencing all the highs and lows of EQ, just remember its a game. Like t0lkien noted, his toon will always be at the ready, ever vigilant to keep adventuring. So if you need to go do something in RL, go do it, your virtual self, will be here waiting for you.
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"The joy of nostalgia comes from whacking mobs, then running like a little girl when I'm about to die"
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Last edited by eqgmrdbz; 08-09-2013 at 02:12 PM..
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#19
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Quote:
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Height Impediment - 60 Assling Cleric
Terrion - 58 Iksar Necromancer | |||
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#20
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p1999 is definitely important, and I greatly appreciate what the development team has accomplished, but I really wish they would get a better perspective.
p1999 is currently trying to be a monument to something that was always constantly changing to begin with. You simply can not recapture Original Everquest with this project, even aside from the fact that all of the knowledge is already out there, unless you follow the timeline exactly and have at least 4 different servers that each reboot back to Day 1 after a certain point. If you had "Everquest day 1" starting over and over again on one of the servers every 6 months, then perhaps you could truly have some kind of everlasting monument to "Classic Everquest" that would be able to continually let people experience/re-experience some semblance of what it was like to play the first major MMORPG ever. However, as I've been saying for years, it isn't going to make a real change just trying to copy an outdated shell. How long will it take people to realize that "Classic Everquest" isn't in the numbers or quest layouts or the spawn timers. Trying to slavishly copy all of those aspects, when most of it was actually very flawed and needed to be reworked, doesn't promote a community or a game. "Classic Everquest" was a principle; it's an ongoing, live-action D&D game that aims to give the player a truly immersive rpg experience on an epic scale. Ever since pre-Luclin Everquest, no MMO has even come close to adhering to that principle. p1999 as it currently exists doesn't adhere to that principal either.
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