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  #21  
Old 07-29-2010, 03:53 AM
Jeice Jeice is offline
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Bard, Monk, Mage for summoning num nums
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  #22  
Old 07-29-2010, 04:10 AM
Grimfan Grimfan is offline
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I think a good druid that can keep up buffs, off heal, do damage, and leave the fight to grab another mob in outdoor situations is pretty exceptional. It might not be "hard" to be an excellent druid, but if you manage yourself appropriately for every situation you can really become an excellent addition to any team.

Or you can just go solo to 50, yeah that works too.
  #23  
Old 07-29-2010, 11:15 AM
Destruction Destruction is offline
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Most monks don't know how to pull, so I'm going to go with monk.
  #24  
Old 07-29-2010, 11:25 AM
Overcast Overcast is offline
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Quote:
Originally Posted by Chicka [You must be logged in to view images. Log in or Register.]
Given your previous derogatory quote about clerics: It's more than just pressing buttons consecutively.
Yeah. It is about... 3% pressing buttons, 30% agro/hate management (healing too fast - bye) and 67% mana management.

Get a bad cleric - and it will become obvious REAL fast, heh.
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  #25  
Old 07-29-2010, 11:31 AM
Reiker Reiker is offline
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Being a bad cleric is the same as being a bad any class. If you suck at EQ, you suck at EQ. There aren't the intricacies that are involved in say FD pulling for example. Aggro/mana management is something that should come quickly with experience, but playing a bard, FD pulling, etc is more of an art that requires a lot of experience in a large number of situations.
  #26  
Old 07-29-2010, 11:31 AM
erasser erasser is offline
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A good enchanter and bard can defiantly be noticed in group fights. However, to be a good enchanter for raids, all you really have to do is keep people buffed. It's fairly simple.

I had a lot of experience in oldschool raiding and being the first on the server to do stuff, and I think monks and clerics had a ton of responsibility. When you are pulling in a zone and you dont even know what you are pulling, that is a lot of skill. To literally figure out the correct way to pull is a masterful skill when you deal with some of the expansion raid situations.
  #27  
Old 07-29-2010, 11:36 AM
xplodr xplodr is offline
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Quote:
Originally Posted by erasser [You must be logged in to view images. Log in or Register.]
I had a lot of experience in oldschool raiding and being the first on the server to do stuff, and I think monks and clerics had a ton of responsibility. When you are pulling in a zone and you dont even know what you are pulling, that is a lot of skill. To literally figure out the correct way to pull is a masterful skill when you deal with some of the expansion raid situations.
I wonder how much thought actually went into making things up the way VI did. I mean, did they space mobs a certain way on purpose to make pulling a specific way the only way, or was it hodge podge and the monks/bards had to figure it out to make any sense out of things.
  #28  
Old 07-29-2010, 11:48 AM
Overcast Overcast is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Being a bad cleric is the same as being a bad any class. If you suck at EQ, you suck at EQ. There aren't the intricacies that are involved in say FD pulling for example. Aggro/mana management is something that should come quickly with experience, but playing a bard, FD pulling, etc is more of an art that requires a lot of experience in a large number of situations.
Well - a cleric in a 'normal group' can be pretty dry.

But on boss mobs - in raids... it can be very 'edge of the seat'. Clerics who don't pay attention are bad - that sums up 95% of bad clerics.

It drove me NUTS at people missing their turn on CH Chains - of course, sometimes they would get agro - etc..

A good cleric team can make or break big boss fights, if they can recover from loosing a cleric or whatever...

But yeah - in terms of overall complexity - a well played Bard is one that deserves respect.
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  #29  
Old 07-29-2010, 12:04 PM
guineapig guineapig is offline
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I think the most difficult classes to master in no particular order are:

Enchanter
Bard
Warrior
Monk

I think when you are extremely good at those classes it stands out and gets noticed.

Other classes really have to do some pretty amazing out of the norm things to get noticed either because their utility in a group setting is limited or it's just a simple job function.

Reasoning:

Paladins and SKs have a very easy time managing agro when compared to warriors due to their spells.
Rogues basically just dish out damage and evade to avoid agro
Wizards... mcuh the same as rogues
Mages and necros: with a few exceptions their job in the group is limited to damage dealing. They can be called upon for crowd control occasionally which is when you start to see differences between the good and bad players.

(Stand out necros will also use mez, snare, root mana syphon, twitch and their limited heal spells. When you see necros doing all this in a group setting without being asked to, you should take notice.)

Rangers: Rangers do have some great utility but are often discriminated against for not being the best at anything. They have it rough simply based on common opinion.
Shaman: Tons of great things to add to groups and can even tank in a pinch. However they are often relegated to just buffing and slowing which doesn't often garner much praise.
Clerics: In a group setting their role is often extremely limited. You either keep people alive or you don't. Not to say that their aren't great clerics, but again they often don't get recognized as such.
Druids: Same as the above 2. In groups they simply don't get noticed for greatness.


These are just my opinions based on my years of playing in groups.

Enchanters, Bards, Warrior and lastly Monks tend to get the most praise for being awesome at their jobs.
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  #30  
Old 07-29-2010, 12:08 PM
Barkingturtle Barkingturtle is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Enchanters, Bards, Warrior and lastly Monks tend to get the most praise for being awesome at their jobs.
I understand they position the mob, but other than that what does a warrior do? Wait for procs expertly?
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