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| View Poll Results: Which raid changes would you like to see? | |||
| Simultaneous Repops |
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137 | 64.93% |
| No trains in Veeshan's Peak |
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108 | 51.18% |
| Antipoopsocking code |
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100 | 47.39% |
| Server reset chance proportional to population |
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82 | 38.86% |
| Reset all named as well |
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49 | 23.22% |
| Change Nagafen/Vox banishment to L56+ |
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35 | 16.59% |
| Anti-leapfrogging policy in Fear |
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70 | 33.18% |
| Loraen knocked down the two towers |
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38 | 18.01% |
| Multiple Choice Poll. Voters: 211. You may not vote on this poll | |||
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#21
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A+ Loraen!
I really like the idea of the anti-poopsocking code, that will really even things out without any sort of "handout" | ||
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#22
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Anyway if people don't like my particular ideas that's fine. I just think something needs to be done about how raiding on this server is 90% about camping multiple buffed chars out 20 feet away from the spawn points of the various bosses. On Live you were only going to have one toon, and you'd probably be busy leveling/farming with it, so a patch day would actually be about mobilization. The same goes for the antileapfrogging ideas about the Plane of Fear. I'm just throwing some stuff out there; people are welcome to suggest other ideas. Throwing up your hands and saying 'people are too greedy' isn't going to change anything though. I have to say I'm amazed this thread is staying civil. It must be because I namedropped Sirken ;D
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#23
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I personally like the anti-socking code. For me, I enjoy the race to kill a mob with only minimal preparation and the target triage that always accompanies hard decisions.
In fact, an anti-sock code on repops encourages competition by ensuring that only the best and most organized can rally to a target as opposed to who has the best 4-5 man FTE crew with DA idols CH items. Skill and organization matters a lot more when you can't rely on 4 monks/sks/necros who have huge play times and large amounts of skill. Instead, your weakest links matter, and that's true competition.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#24
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#25
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It's the makers and enforcers of rules that have responsibility for creating a "fair" competition, most competitors are not going to accept that responsibility no matter how impassioned your arguments that they "should". They'll pay lip service if you demand it, but they'll never stop looking for an edge (just look at the latest MLB juicing scandal.) | |||
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#26
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I think the combination of antipoopsock code, simultaneous respawns, and disallowing training in VP would help tier the Kunark raid scene. There are already small semblances of tiers (1: Trak/VS, 2: Sev/Inny/CT/Draco, 3: Gore/Tal/Fay, etc.), but the top tier, VP, is excluded because a small train force can easily save that tier for last. Disallowing training would move that tier back up on the priority list.
**EDIT** Also, everyone says "training in VP will always happen with the messed up pathing in the zone," but why do the raid mobs need to be brought to the zone in? Trakanon and VS are not allowed to be killed at their zone's zone-ins, is there that much additional difficulty racing into VP to kill the mobs near/at their spawn? Heck, the VP map on the wiki already lists "optimal" kill locations near spawns for the bosses from 1999-era strategies. With anti-poopsock code, mobilizing around VP would involve a lot more strategy following resets.
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Last edited by falkun; 08-08-2013 at 07:30 AM..
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#27
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I don't have much to add. Just want to give you a kudos for trying to be part of the solution. Great suggestions.
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#28
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I'd like to see tokens or a test server with copy character to spawn lootless raid mobs. The specifics can be worked out obviously - maybe lootless instances so it can't be used to grief.
It's not even close to classic, but it would allow for a lot more people to have fun without taking anything away from those who wish to throw away their life for 150 more HP and 10 more DPS. It would also allow guilds to fight these mobs with reasonable numbers - you know, raid mobs not dying in 20 seconds. I know Nilbog would never go for this, but a man can dream. | ||
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#29
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you can't stop people from camping out as close to trak as possible until you just move everyone on the server to the same spot. i really don't think logging out is a huge problem except on VS and Trakanon. virtually every other mob has a large % of people moving to the raid from a difference place.
having mobs spawn only via server repop would change the game too much. a mix of single mob spawns and repops suits everyone better, imo. tracking sucks for that one guy who is tracking the mob but his sacrifice improves the experience for his guild tremendously. people camp exp mobs for their rare spawns/drops and that has always been a part of EQ Quote:
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Last edited by xarzzardorn; 08-07-2013 at 08:45 PM..
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#30
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I think leap-frogging in general is completely fucked up. If a guild is clearly making progress towards a raid mob by clearing to him, I don't feel it's right for another guild to steamroll past then and get FTE.
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