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View Poll Results: What kind of raid rules do you want?
I want FREE FOR ALL OPEN WAR RAIDS WITH NO GM INTERVENTION HELL YEA!!!!!! 70 40.94%
I want ROTATION DRAMA FREE AND A SEMBLENCE OF PEACE ON THE SERVER 77 45.03%
I want a GANG OF RULES THAT TAKES A LEGAL PRO TO INTERPRET AND 10 GMS TO ENFORCE 10 5.85%
I want NOTHING, THINGS ARE COOL AS THEY ARE DUDE. PLEASE JUST STOP ALREADY. 14 8.19%
Voters: 171. You may not vote on this poll

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  #51  
Old 07-28-2010, 03:24 PM
Kinamur1999 Kinamur1999 is offline
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Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
"Not have to wait a week" Why can't you just say it? You like camping because you like the 100% guarantee of being rewarded if you sit there and do absolute 100% nothing.
I don't camp...anything. I hate camping, and the last thing I want is this 4 day poopsocking extravaganza.

FFA would be 100x better than the situation now, but that's not what I'm seeing here.

I voted for rotation, because I hate bullshit drama. When I want to raid, I want to raid not deal with trains, players purposefully crashing the zone, and just anything possible to fuck with you.

I don't want to see a system where trains are allowed because I don't like being trained, and I certainly don't want to have to train others because its "classic guild competition"
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  #52  
Old 07-28-2010, 03:26 PM
rioisk rioisk is offline
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Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
If everyone had enough headaches, why the hell did they come back to an emulator of classic-state EQ? Maybe I got lost somewhere along the way, but when I read that P99's mission was to allow players to "Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward", I thought that sounded awesome. The "headaches" were the best part of the game. If people wanted an easy and fair video game, then why the hell did they start up on a classic-era EverQuest emulator? WoW is easy and fair. Right now, EverQuest Live is easy and fair, too. So is basically every other MMORPG these days. The reason EverQuest used to be such an amazing game is because it wasn't fair, and it wasn't easy. Like life. You could sit at a raid mob for 3 months with 30 people if you wanted, but at the end of the day, if Elite_Guild_B could get 15 people there and ready to engage before you, you're shit out of luck. No whining to GMs was going to make a difference. And nobody was gonna wipe your eyes by suggesting a rotation or instanced raid zones. You want a raid mob? Get good enough and mobile enough to get there first and kill fast. IMO, that beats the hell out of the current Million Man March everyone is trying to assemble so they can AFK camp more effectively.

It sounds like there are too many people on here that simply couldn't handle the end-game on Live, and decided P99 is where they should come back and try to relive the glories they couldn't achieve. Just use the EZ server for that shit, IMO. This 'everyone should get a chance' nonsense is so out of the spirit of Classic EQ that I can't even believe a 1999 emulator is having this discussion. I don't care if IB kills every raid mob for the next 3 months, so long as they do it with skill, rather than their ability to AFK in an aggro-free nook and/or cranny of Fear/Hate.

People act like this is all one big excuse for "stealing another guild's mob", but what they seem to be missing is that there's no such thing as "another guild's mob". There wasn't in Live, there shouldn't be now. Why is having 15 AFK in a zone respected as a "camp" of a mob that isn't even spawned yet? That mob is yours when you start fighting it, and it ceases to be yours the second it ceases to be engaged. Those are the only rights any guild should have to a raid-content mob.
Agreed. Especially the part about "those who couldn't make it back in P1999". Every modern MMORPG has instances or "locked encounters" where once a mob is engaged another person/group doesn't even have the possibility of taking the mob. If people WANTED THAT SYSTEM WHY ARE THEY PLAYING P1999? Why not play a game where GMs didn't have to play daddy to enforce rules that could be embedded into the design of the game.....but isn't.

Let's face it. Classic EQ was about grief. It was about headache. It was about not ever being certain that you had your hands wrapped around anything in the game. That players must rely on their quick reflexes and skill to down a mob before another person. You know what that has been reduced to in this P1999? Whining and bitching about how people aren't respecting "camp rights".

Essentially this equates players want a guarantee to be rewarded for their time invested. That is not the classic EQ experience. If you want a guarantee on time invested go play WoW where the mechanics are designed to reward time played (like to collect badges from doing instances that are no fail?).

I don't believe the bickering will stop until people are given a fair chance to seize what they want without "rules, not built into the mechanics" stopping them from doing so. FFA FFA FFA
  #53  
Old 07-28-2010, 03:26 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Kinamur1999 [You must be logged in to view images. Log in or Register.]
I don't camp...anything. I hate camping, and the last thing I want is this 4 day poopsocking extravaganza.

FFA would be 100x better than the situation now, but that's not what I'm seeing here.

I voted for rotation, because I hate bullshit drama. When I want to raid, I want to raid not deal with trains, players purposefully crashing the zone, and just anything possible to fuck with you.

I don't want to see a system where trains are allowed because I don't like being trained, and I certainly don't want to have to train others because its "classic guild competition"
You sir, would not last a day in 1999.
  #54  
Old 07-28-2010, 03:27 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Kinamur1999 [You must be logged in to view images. Log in or Register.]
I voted for rotation, because I hate bullshit drama. When I want to raid, I want to raid not deal with trains, players purposefully crashing the zone, and just anything possible to fuck with you.
"
Go play WoW - that's what it's like there.
  #55  
Old 07-28-2010, 06:13 PM
Allizia Allizia is offline
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Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
I don't believe the bickering will stop until people are given a fair chance to seize what they want without "rules, not built into the mechanics" stopping them from doing so. FFA FFA FFA
Rofl. I don't even need to go more in depth then that.

Anyway, it's just a poll, are you threatened enough that you feel the need to "OMG'z you can't HANDLE it you suck whiney sucky person you!" to anyone that does not agree with you?
  #56  
Old 07-28-2010, 09:42 PM
Dukat Dukat is offline
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Before people started camping, we were racing. And it was sorta fun, we'd all do our best to assemble in the zone in the shortest amount of time. Because...that was how we'd decide who had rights to the mob. That was how we competed. We knew there were already 20 opposition logged out in the zone waiting for the signal, but hey, we wanted raid loot crazy bad so we did what we could.

So, a raid mob had popped, and I've called a bunch of people.... woke sleeping guildies, interrupted them at work, family dinners and other special moments in their lives, sent texts, calls, emails... everything. Most of 'em showed up hella quicklike, ready for some raid action. But, of course, the other team would have 15 in the zone just that much quicker than us, and all the hopes of those people I'd worked so hard to summon were shot down in minutes. It was a total anti-climax. The encounter itself was pretty easy so we wouldn't even wait to see if they wiped (they didn't). We'd log out either pissed or ambivalent about the whole experience. Not very satisfying.

I never understood why that had to be the end of it. Why couldnt we have stayed there until the last flickering hope of laying claim to a raid mob was extinguished with it's death or our own deaths? Why couldn't we just have taunted our rivals and marched up to the raid mob and started swinging like true raiders? Why couldnt we have opened a dialogue and struck some kind of deal that worked for us without worrying about what 700 other uninvolved people might think of it?

I'll tell you why we can't do these things. People are terrified of handling the competition themselves and seek to hide behind GMs and their meddling. People are terrified of losing some precious exp points, like their exp bars aren't already maxed out. And some people just want to have things they arent worthy of having. If you think that p99 is going to devolve into a hot mess where everyone delevels to 1 because of trains, you would be mistaken. According to that logic, classic servers on live would have never thrived like they did.

FFA is NOT characterized by its capacity to grief. Its about creating, enforcing, and honoring our own rules. Its also about maturity, reputation, and skills. In my opinion its a totally necessary step to facilitate the further growth and progress of the server.
  #57  
Old 07-28-2010, 10:36 PM
G13 G13 is offline
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Trans was never a threat after rotation was lifted

You got rolled
  #58  
Old 07-28-2010, 10:37 PM
Co114p53 Co114p53 is offline
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Quote:
Originally Posted by Dukat [You must be logged in to view images. Log in or Register.]
FFA is NOT characterized by its capacity to grief. Its about creating, enforcing, and honoring our own rules. Its also about maturity, reputation, and skills. In my opinion its a totally necessary step to facilitate the further growth and progress of the server.
This server lacks everything you said there by pretty much everybody. it takes no skill, lack of reputation and no maturity to have 40 people poopsock 10 year old content for 5 days until a boss spawns then to zurg it.

This server is very not ready for FFA, and needs to hit rotations again because there is too many griefers, and will develop in abacab just training every guild on the server and there will be 5 million posts in rants and flames, and god knows what else.
  #59  
Old 07-28-2010, 11:13 PM
Brad_mo123 Brad_mo123 is offline
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Originally Posted by Allizia [You must be logged in to view images. Log in or Register.]
Rofl. I don't even need to go more in depth then that.

Anyway, it's just a poll, are you threatened enough that you feel the need to "OMG'z you can't HANDLE it you suck whiney sucky person you!" to anyone that does not agree with you?
What are 8? lol. You remind me of a kid who rides his bike with his pants half way down his ass in my area. The obvious choice is FFA without GM intervention. This is meant to reflect a classic live server, right? Simply puy ; if your guild doesnt get to raid than someone needs to step it up and provide real compitition and if not than you dont deserve any main raid target and the loot. The loot you obtain is ment to reflect the skill of the player and with any other raid theme that wouldnt be the case, the meaning of it all is lost.
  #60  
Old 07-28-2010, 11:16 PM
Brad_mo123 Brad_mo123 is offline
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Originally Posted by Brad_mo123 [You must be logged in to view images. Log in or Register.]
What are 8? lol. You remind me of a kid who rides his bike with his pants half way down his ass in my area. The obvious choice is FFA without GM intervention. This is meant to reflect a classic live server, right? Simply puy ; if your guild doesnt get to raid than someone needs to step it up and provide real compitition and if not than you dont deserve any main raid target and the loot. The loot you obtain is ment to reflect the skill of the player and with any other raid theme that wouldnt be the case, the meaning of it all is lost.
Yes im aware of the few typos as this forum prevents any editing... sad.
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