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| View Poll Results: What kind of raid rules do you want? | |||
| I want FREE FOR ALL OPEN WAR RAIDS WITH NO GM INTERVENTION HELL YEA!!!!!! |
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70 | 40.94% |
| I want ROTATION DRAMA FREE AND A SEMBLENCE OF PEACE ON THE SERVER |
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77 | 45.03% |
| I want a GANG OF RULES THAT TAKES A LEGAL PRO TO INTERPRET AND 10 GMS TO ENFORCE |
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10 | 5.85% |
| I want NOTHING, THINGS ARE COOL AS THEY ARE DUDE. PLEASE JUST STOP ALREADY. |
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14 | 8.19% |
| Voters: 171. You may not vote on this poll | |||
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#51
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FFA would be 100x better than the situation now, but that's not what I'm seeing here. I voted for rotation, because I hate bullshit drama. When I want to raid, I want to raid not deal with trains, players purposefully crashing the zone, and just anything possible to fuck with you. I don't want to see a system where trains are allowed because I don't like being trained, and I certainly don't want to have to train others because its "classic guild competition" | |||
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#52
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Let's face it. Classic EQ was about grief. It was about headache. It was about not ever being certain that you had your hands wrapped around anything in the game. That players must rely on their quick reflexes and skill to down a mob before another person. You know what that has been reduced to in this P1999? Whining and bitching about how people aren't respecting "camp rights". Essentially this equates players want a guarantee to be rewarded for their time invested. That is not the classic EQ experience. If you want a guarantee on time invested go play WoW where the mechanics are designed to reward time played (like to collect badges from doing instances that are no fail?). I don't believe the bickering will stop until people are given a fair chance to seize what they want without "rules, not built into the mechanics" stopping them from doing so. FFA FFA FFA | |||
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#53
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#54
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#55
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Anyway, it's just a poll, are you threatened enough that you feel the need to "OMG'z you can't HANDLE it you suck whiney sucky person you!" to anyone that does not agree with you? | |||
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#56
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Before people started camping, we were racing. And it was sorta fun, we'd all do our best to assemble in the zone in the shortest amount of time. Because...that was how we'd decide who had rights to the mob. That was how we competed. We knew there were already 20 opposition logged out in the zone waiting for the signal, but hey, we wanted raid loot crazy bad so we did what we could.
So, a raid mob had popped, and I've called a bunch of people.... woke sleeping guildies, interrupted them at work, family dinners and other special moments in their lives, sent texts, calls, emails... everything. Most of 'em showed up hella quicklike, ready for some raid action. But, of course, the other team would have 15 in the zone just that much quicker than us, and all the hopes of those people I'd worked so hard to summon were shot down in minutes. It was a total anti-climax. The encounter itself was pretty easy so we wouldn't even wait to see if they wiped (they didn't). We'd log out either pissed or ambivalent about the whole experience. Not very satisfying. I never understood why that had to be the end of it. Why couldnt we have stayed there until the last flickering hope of laying claim to a raid mob was extinguished with it's death or our own deaths? Why couldn't we just have taunted our rivals and marched up to the raid mob and started swinging like true raiders? Why couldnt we have opened a dialogue and struck some kind of deal that worked for us without worrying about what 700 other uninvolved people might think of it? I'll tell you why we can't do these things. People are terrified of handling the competition themselves and seek to hide behind GMs and their meddling. People are terrified of losing some precious exp points, like their exp bars aren't already maxed out. And some people just want to have things they arent worthy of having. If you think that p99 is going to devolve into a hot mess where everyone delevels to 1 because of trains, you would be mistaken. According to that logic, classic servers on live would have never thrived like they did. FFA is NOT characterized by its capacity to grief. Its about creating, enforcing, and honoring our own rules. Its also about maturity, reputation, and skills. In my opinion its a totally necessary step to facilitate the further growth and progress of the server. | ||
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#57
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Trans was never a threat after rotation was lifted
You got rolled | ||
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#58
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This server is very not ready for FFA, and needs to hit rotations again because there is too many griefers, and will develop in abacab just training every guild on the server and there will be 5 million posts in rants and flames, and god knows what else. | |||
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#59
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#60
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