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Old 08-05-2013, 08:30 PM
Phallax Phallax is offline
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Originally Posted by Treefall [You must be logged in to view images. Log in or Register.]
For me the art style just amplifies my sadness about the game.

Honestly, Sony CREATED the holy trinity...which was PERFECT for the genre and the basis of other games' successes.

They took what was a great design basis and changed it for no reason, and that's what pisses me off to no end.

EQ, WoW, and other games have been stepping more and more away from it - that's the direction modern games are going. I would argue, there needs to be a big shift BACK to it.

WoW had a trinity of sorts in Warrior/Priest/Mage early on. EQ's was War/Cler/Ench.

In modern WoW, EQ and other MMO's, there are tons of tanks, tons of healers, and tons of DPS - CONTROL (and true support) IS COMPLETELY and utterly gone. When I think of boring clones, I think of other games where the tank pulls half of a zone/instance while a healer spams 1 button, and all the dps spam their 1 aoe ability. That's what's killing games, not the fabled trinity.

They further destroyed the trinity by doing away with agro. GW2 did it, and it sucks, WoW pretty much did it (if you haven't played in a while...a tank has to be AFK for literally half an hour to lose agro after hitting a mob twice), and it really sucks.

DPS should have to throttle, and CC/support should be vital. Being a tank should be challenging, and a healers job should be easy when the previous is done well, and hell when it's not.

Raiding, I'm fine with gimmicks, but there should always be the core of agro, control, and moderate(/heavy when called for) dps.

Give me classes that can CC. Give me classes that can haste, slow, buff regen, etc.

Give me the trinity.

Then make the world destructible and influenced by my decisions.

Turning their back on the gold standard of what they created, like just about all modern MMOS, is what's killing these games...WoW clones are copying a game without a trinity or utterly destroying mechanics and making button mashing single-player games you play alongside other people.
Yes.

I use to thrive on being good at my ROLE! I was a support(shaman) all through EQ and a tank WoW in vanilla. And yet again a shaman in TBC and Wrath. I loved being looked upon as being almost needed at times or being highly versatile with a support class. Every player being so called 'versatile' really takes away from the fun on a PvE stand point. For PvP this 0-trinity system will work beautifully but for PvE trinity is highly needed.
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