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Old 08-04-2013, 10:22 PM
falkun falkun is offline
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Training in VP allows the guild that controls VP to kill other targets and keep a small training force in VP to prevent others from killing precious VP mobs. If you could not train in VP, there are enough people keyed that the mobs would die immediately and trainers couldn't save them for later. Consider the effects of holing VP capable guilds up in VP on respawn days when they can't save the VP mobs for last...

To whomever said this server is a Classic experience, please tell me how 96+ hour Variance is classic.

As I've said in the Sirken interview thread, if CSR wants the playerbase to self-police, then give us the capability to self-police. Variance takes away capability to police: only when your guild can answer a batphone instead of planning ahead.

Webrunner, this is EQ, not real life, we're in their world now. I play real life when I take my dog to the park, cook dinner for/with my wife, and pay my bills. When paying bills becomes more satisfying than raiding, something's wrong with the game.

Lorean, that was a good OP, don't let the troll/spin-force get you down.
  #2  
Old 08-04-2013, 10:27 PM
kaev kaev is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
When paying bills becomes more satisfying than raiding, something's wrong with the game.
Amen
  #3  
Old 08-04-2013, 10:31 PM
carli carli is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Training in VP allows the guild that controls VP to kill other targets and keep a small training force in VP to prevent others from killing precious VP mobs. If you could not train in VP, there are enough people keyed that the mobs would die immediately and trainers couldn't save them for later. Consider the effects of holing VP capable guilds up in VP on respawn days when they can't save the VP mobs for last...

To whomever said this server is a Classic experience, please tell me how 96+ hour Variance is classic.

As I've said in the Sirken interview thread, if CSR wants the playerbase to self-police, then give us the capability to self-police. Variance takes away capability to police: only when your guild can answer a batphone instead of planning ahead.

Webrunner, this is EQ, not real life, we're in their world now. I play real life when I take my dog to the park, cook dinner for/with my wife, and pay my bills. When paying bills becomes more satisfying than raiding, something's wrong with the game.

Lorean, that was a good OP, don't let the troll/spin-force get you down.
Great post I agree with everything said here.
  #4  
Old 08-05-2013, 07:58 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Training in VP allows the guild that controls VP to kill other targets and keep a small training force in VP to prevent others from killing precious VP mobs. If you could not train in VP, there are enough people keyed that the mobs would die immediately and trainers couldn't save them for later. Consider the effects of holing VP capable guilds up in VP on respawn days when they can't save the VP mobs for last...

To whomever said this server is a Classic experience, please tell me how 96+ hour Variance is classic.

As I've said in the Sirken interview thread, if CSR wants the playerbase to self-police, then give us the capability to self-police. Variance takes away capability to police: only when your guild can answer a batphone instead of planning ahead.

Webrunner, this is EQ, not real life, we're in their world now. I play real life when I take my dog to the park, cook dinner for/with my wife, and pay my bills. When paying bills becomes more satisfying than raiding, something's wrong with the game.

Lorean, that was a good OP, don't let the troll/spin-force get you down.
I know this is EQ, not something real on paper. But guess what, there are real people playing all these toons. Just go play on Red and you will see what REAL people like to do there. Kill your ass. And that is what most of the hardcore people want to do in TMO. Is kill your ass. Sad fact of life. Rogean, Nilbog, Sirken all seem to be hands off on the Raid Scene so it is not going to change like it or not. I am not fond of it either but I have just given up. Sad really.
  #5  
Old 08-05-2013, 08:00 AM
falkun falkun is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I know this is EQ, not something real on paper. But guess what, there are real people playing all these toons. Just go play on Red and you will see what REAL people like to do there. Kill your ass. And that is what most of the hardcore people want to do in TMO. Is kill your ass. Sad fact of life. Rogean, Nilbog, Sirken all seem to be hands off on the Raid Scene so it is not going to change like it or not.
So basically you are saying TMO would fit in on Red, since the goals of the two align. Sounds good to me. Go be internet tough guys and "kill that ass" on Red. Can't make it in the Marine Corp., join TMO on Red, its almost equivalent. (Apologies to the Marine Corp., I'm sure most of you are not out to simply "kill that ass", maybe death row would fit TMO better?)
  #6  
Old 08-05-2013, 08:04 AM
Sckrilla Sckrilla is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
So basically you are saying TMO would fit in on Red, since the goals of the two align. Sounds good to me. Go be internet tough guys and "kill that ass" on Red. Can't make it in the Marine Corp., join TMO on Red, its almost equivalent. (Apologies to the Marine Corp., I'm sure most of you are not out to simply "kill that ass", maybe death row would fit TMO better?)
Funny you mad this correlation considering Sericx is an ex-jarhead... lulz!
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