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  #41  
Old 08-02-2013, 12:36 PM
Nirgon Nirgon is offline
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Who is "folks"

You could have tried hard for "no compass or map" or fixing Sirran and folks "wouldn't have it"

Yet here they are despite saying they would quit

You still have a few PvP champions that really enjoyed red like Zyrino on red, they'd tell you its not as much of a career ender as the exiled blue server players (read leadership of current raid guild) would have you think. They just lose some of their non-classic advantage on an ffa pvp server.
Last edited by Nirgon; 08-02-2013 at 12:39 PM..
  #42  
Old 08-02-2013, 12:41 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Who is "folks"

You could have tried hard for "no compass or map" or fixing Sirran and folks "wouldn't have it"

Yet here they are despite saying they would quit
Rogean and Null.. the other people who made the rules. And yeah, the majority of players as well.

The ui and content issues you mentioned; that's my area. That's the way it should be regardless of the server you played on. The ruleset for pvp (i.e. item loot) is different because it was different depending on the server.
  #43  
Old 08-02-2013, 12:44 PM
SamwiseRed SamwiseRed is offline
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nilbog, will you join us pvpers on eqn?
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  #44  
Old 08-02-2013, 12:47 PM
nilbog nilbog is offline
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If it's good yeah.

Has all the information been released? Rulesets? Game overview in general? Link.
  #45  
Old 08-02-2013, 12:48 PM
SamwiseRed SamwiseRed is offline
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well see in a couple of hours hopefully. ill probably try it no matter what. nothing like a fresh game and a fresh server. newbs all over the place.
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  #46  
Old 08-02-2013, 12:51 PM
nilbog nilbog is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
well see in a couple of hours hopefully. ill probably try it no matter what. nothing like a fresh game and a fresh server. newbs all over the place.
If there's a cash shop that influences gameplay whatsoever, I will not play. I am, however, willing to pay up to $30-$40 a month subscription for a game worth playing without microtransactions.
  #47  
Old 08-02-2013, 12:53 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
If there's a cash shop that influences gameplay whatsoever, I will not play. I am, however, willing to pay up to $30-$40 a month subscription for a game worth playing without microtransactions.
Not much is known so far but the one thing that's been 100% confirmed is that EQN will be F2P model with a cash shop (station cash).
  #48  
Old 08-02-2013, 12:54 PM
SamwiseRed SamwiseRed is offline
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the opening music did give me slight goose bumps. here a link in case you m issed it last nite

http://www.youtube.com/watch?v=4zzgrFFnavY
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  #49  
Old 08-02-2013, 01:23 PM
Nirgon Nirgon is offline
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Null's gone, so I'll X that from the list.

Rogean (recent meme and kidding aside) does and has done alot, but I wouldn't put him down as an EQ PvP historian or expert.

Item loot adds a dimension of the game for people who aren't interested in contesting raid mobs, but rather, operate as gankers and outlaws. Players spent their entire RZ careers PvPing and PKing for items.

Item loot was removed from teams servers or never existed on SZ because of cross teaming being an issue.

Item loot was always a part of the FFA PvP server design. The people who are primarily interested in playing for PvP will seek this, those who are afraid of losing their precious pixels or, moreover, not having to risk them in PvP will be against it. "Modern" (imo games are really taking a step back from world design, so I hate to even use this word) MMOs are all about the easy, daily quest, on rails experience and do not have item loot (darkfall is an abomination and doesn't count imo).

XP loss was a very bad idea from the get go. PvPing in planar gear isn't as bad as people try to make it out to be.

Go with classic, I know you have it in you.
  #50  
Old 08-02-2013, 01:34 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Null's gone, so I'll X that from the list.

Rogean (recent meme and kidding aside) does and has done alot, but I wouldn't put him down as an EQ PvP historian or expert.

Item loot adds a dimension of the game for people who aren't interested in contesting raid mobs, but rather, operate as gankers and outlaws. Players spent their entire RZ careers PvPing and PKing for items.

Item loot was removed from teams servers or never existed on SZ because of cross teaming being an issue.

Item loot was always a part of the FFA PvP server design. The people who are primarily interested in playing for PvP will seek this, those who are afraid of losing their precious pixels or, moreover, not having to risk them in PvP will be against it. "Modern" (imo games are really taking a step back from world design, so I hate to even use this word) MMOs are all about the easy, daily quest, on rails experience and do not have item loot (darkfall is an abomination and doesn't count imo).

XP loss was a very bad idea from the get go. PvPing in planar gear isn't as bad as people try to make it out to be.
You don't need to convince me.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Go with classic, I know you have it in you.
Of all the people in the world, I hope I have somewhat proven this :P

For reference, here are some of my posts from the item loot thread. Read the rest of it some time.

http://www.project1999.org/forums/sh...452#post371452
http://www.project1999.org/forums/sh...467#post371467
http://www.project1999.org/forums/sh...474#post371474
http://www.project1999.org/forums/sh...990#post397990
http://www.project1999.org/forums/sh...059#post499059
http://www.project1999.org/forums/sh...229#post503229
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