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#11
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Quote:
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#15
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I do like this idea, but I think a few of the issues were brought up were valid ones. I understand we are working on the idea and would like to throw in my 2 cents.
Simplicity is an issue with me also. First off, you need to have witnesses from another guild or unbiased group? Then you need to have a set rotation on the FG's. I'm sure Divinity or whoever will want to try the FG's asap just in case they pull off something. Then there is connection issues. Having a race would be a great idea but this server isn't completely stable (which is understandable since no one is paying shit). So if someone disconnects or maybe the server kicks a bunch of people to login or char select? How would we set these rules up? Who knows, maybe IB has their cleric get kicked and they wipe. That would give advantages to the rest of us time wise, but they would end up arguing that obviously it wasn't their fault... This also eliminates FG's for lesser guilds who might want to get up a few groups and take them. Let's say in a month or so we have at least 5 guilds that want to attempt the timed trial? That's 40 hours where the FG's are completely camped, considering people will still do this in the off hours. And people will want to practice more. This makes the FG's the most important area in the game. You also have to set up people to monitor which players go which attempt... To allow people to not use their top DPS consecutively someone else would have to monitor them. Now my guild would be fair for the sake of gaming, but since we are already having all these issues with raiding fairness I could see a few people trying to take advantage of this system. Just like you guys said, any system can be exploited. Now I really do like this idea, it does allow for the PVE competitiveness that we all love. And it allows for anyone to attempt if they want. Of course this system does reward better equip. So the already high lvl raiding guilds will have a complete advantage over any up and coming guild. No matter how skillful a group is, if their main tank has 25% less health and their main healer has 25% less mana... they probably won't be able to win a timed trial unless something bad happens to the top guilds. Now I do think as reasonable people we could figure out a way to make this system work [You must be logged in to view images. Log in or Register.] Or at least a system that everyone (85% of people) could agree on (you can't make everyone happy, haha). | ||
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#16
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Sorry for double posting but i did come up with a few solutions. We could always allow each guild to run another time if they have connection issues (but this comes up with another issues, someone could /q if they weren't making good time just to get another chance)
I do think a good idea is the First place team gets to choose which spawn they want, then the Second place team gets to choose the next and so on. With just classic up though, it kind of eliminates having too may guilds involved and getting spawns, but soon we won't have that issue. Let's keep working on this idea! My guild would actually have a lot of fun with this. I'm willing to be part of a committee that helps out and keeps time or whatever we need to do. A decent idea for keeping time would let the few unbiased witnesses keep official time and the guild running the gauntlet themselves. If we have 2 witnesses and 1 Group leader keeping time I would assume they could come up with a solid time. The time would only start when everyone in the group and the witnesses are ready to go. A start command would be given and the clock would obviously start then. And would not stop until the last SG falls dead. Also if a witness goes LD it doesn't matter, the time keeps going on. If there are any connection issues, the time isn't paused, it continues normally. | ||
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#17
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That said, I like both of hasbinbad's proposed ideas, this one being the more favored.
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#18
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Love all the ideas coming here, and i completely agree with what you said about my post hasbin.
because FG's are on a 24/hour spawn rotation, we would definitely have to go and be killing fg's week one for week 2 or even week 3's rotation. especially when there becomes 3-5 guilds involved. What about doing a 1 group phinny race as well, from zone in to zone out? He's on a 12 hour timer, might be easy to get multiple guilds through | ||
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#19
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Both this and your Champions idea are interesting, but it still ultimately results in a rotation. It might add a little spice to the current situation, but ultimately just makes the rotation more complicated.
This is a tough situation. I recognize that you are trying to hammer out a compromise here, and I respect that. The more we talk about it, it seems we have a few options. Either we have a rotation decided by mini games, we go FFA, or we have a race to mobilize. To me, none of these are at all superior to our current situation. Anyway, I just wanted to chime in and say that this is a decent idea. In a forum full of hyperbole, I thought your post deserved that. | ||
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#20
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I personally do not mind doing some legwork as far as figuring out the details of a complex rotation like this. But I think the main point of both of these propositions was to give the winning guild some form of control over the rotation. This simulates competition for spawns in some small way while at the same time ensuring nobody is left out. I know the ideas boil down to a rotation, and in a perfect world I wouldn't like either of these solutions. Given how the p1999 staff has limited us, and given the gamebreaking dedication to camp spawns for ludicrous amounts of time that Trans has shown, I don't see any better option.
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