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  #31  
Old 07-31-2013, 04:57 PM
Faerie Faerie is offline
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Team balance could easily be offset with a little creativity.

Disallowing character creation on the "wnning" team would be enough, I bet. Even though Nihilum would have several hundred pre-made accounts with level 1s, people like to pick their own race/face/names.

I'm still betting that they implement teams on this server, because they really don't have the numbers to have 3 servers going at once. Or maybe they'll do something even cooler, and turn blue into the teams server...
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  #32  
Old 07-31-2013, 05:00 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Team balance could easily be offset with a little creativity.

Disallowing character creation on the "wnning" team would be enough, I bet. Even though Nihilum would have several hundred pre-made accounts with level 1s, people like to pick their own race/face/names.

I'm still betting that they implement teams on this server, because they really don't have the numbers to have 3 servers going at once.
Lets think like some of the scumbags here think for a sec: Lets create 40 new characters on the opposing side. lol.

How do you fix that. How do you balance inactive characters.

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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Or maybe they'll do something even cooler, and turn blue into the teams server...
LOL that id play, but it will never happen
  #33  
Old 07-31-2013, 05:00 PM
Stinkum Stinkum is offline
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All I am saying is it is like Groundhog's Day with EQ PvP servers since the first VZTZ box. The same FFA ruleset, the same exact 75-pop box, most of the people on here are the same people you played against on VZTZ. The same inevitable 1-powerful guild server while the server circles the drain in stasis until someone finally puts it out of its misery.

We never get any new blood and it's because these servers and ruleset alienates new players. If you're still claiming you have fun on here at this point you're only lying to yourself because no one believes you.
Last edited by Stinkum; 07-31-2013 at 05:02 PM..
  #34  
Old 07-31-2013, 05:01 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Lets think like some of the scumbags here think for a sec: Lets create 40 new characters on the opposing side. lol.

How do you fix that. How do you balance inactive characters.
I really don't understand what you're asking. The winning side wouldn't just be determined by sheer numbers; it's pretty obvious that they would use recent pve accomplishments as a factor.

Anyone remember this thread?

http://www.project1999.org/forums/sh...d.php?t=112438
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  #35  
Old 07-31-2013, 05:06 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
I really don't understand what you're asking. The winning side wouldn't just be determined by sheer numbers; it's pretty obvious that they would use recent pve accomplishments as a factor.

Anyone remember this thread?

http://www.project1999.org/forums/sh...d.php?t=112438
That sounds really complicated... Devs barely found the time to remove xp loss, which must be like flipping an [on] [/off] switch in a line of code, and theyre going to mess around with something this big? I dont think so, unless they suddenly have a bunch of free time on their hands.
  #36  
Old 07-31-2013, 05:10 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
That sounds really complicated... Devs barely found the time to remove xp loss, which must be like flipping an [on] [/off] switch in a line of code, and theyre going to mess around with something this big? I dont think so, unless they suddenly have a bunch of free time on their hands.
All of this would take a bunch of initial coding, which they could start doing once Velious is released. But I bet they could code it so the ability to allow/disallow character creation on any team is an on/off switch. From there, it would be easy to determine which team is "winning".
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  #37  
Old 07-31-2013, 05:53 PM
Nirgon Nirgon is offline
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This shit is classic, read it

http://www.thesafehouse.org/forums//...ead.php?t=7541
  #38  
Old 07-31-2013, 05:59 PM
Nirgon Nirgon is offline
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Nother good one

http://everquest.allakhazam.com/db/s...04795427884992
  #39  
Old 07-31-2013, 08:21 PM
Tradesonred Tradesonred is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Thats why i enjoy FFA. If something happens that makes you hate guild a or b, you can move against them, no matter on which "team" you were before.

I was an anti-pk on rallos, i never understood these guys who were actually thinking that PKs were really bad people. I always viewed it in a roleplaying glass, PKs are the "evil wizard" you have to slay. Without them you dont have a pvp server.
  #40  
Old 07-31-2013, 08:23 PM
mtb tripper mtb tripper is offline
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I just decided I am at terms
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