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#11
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![]() Quote:
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#12
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![]() 24 hours is way to long. especially without a variance.
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#13
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![]() If this is really classic it should be free for all --
Guilds taking turns on pulls This is supposed to be classic after all? I for one think rotations are sissy, the most committed should be rewarded. | ||
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#14
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![]() Quote:
The point of rotation is to give people a chance. I'd rather not tease a guild with an impossible time window. Quote:
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#15
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![]() FFA is not to chaotic - you just take turns on pulls
What is chaotic about that? | ||
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#16
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![]() 1.5 hours is more than enough for Inny.
I personally am against forced rotations. However, this could be a feasable idea assuming the time a guild has claim to amob is extremely limited (i.e. if it's not dead 45 minutes or an hour after it spawns - it's free game.) | ||
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#17
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![]() Can anyone tell me while FFA with guilds taking turns on pulls is bad in any way?
Thats how it was on classic | ||
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#18
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![]() Quote:
obviously CT is an exception but everything else can be done within 1.5 hours, as i said maybe 3 max if you wanna be really forgiving. thats the point, 3am pops, if a guild can get up and be rdy to kill something if a 3am pops, they should get it after an hour and a half if the rot guild arent on their game. | |||
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#19
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![]() Quote:
Factor in mobilization time, amount of time to clear and a small prep before engagement. The windows may even differ depending on the target/zone, with fear being the tougher clear partially due to the AC change whereas hate might be a shorter time frame, and then dragons even lower. Of course this all varies on how much we want to reward guilds who are willing to get up at off hours and how much leniency guilds who don't do this may actually get, and then whether a solid time frame should be applied for all targets/planes or one that varies depending on the zone. | |||
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#20
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![]() obviously fear/ct is an exception people. as evorix said, 6 hours for ct would be more than fair.
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