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  #11  
Old 07-27-2010, 06:07 PM
Allizia Allizia is offline
Sarnak


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Quote:
Originally Posted by tallthor [You must be logged in to view images. Log in or Register.]
YAY ANOTHER "SOLUTION" this totally reminds me of a few months ago hahah the Gm's cant handle this and they are proving it again.
ill prolly get banned for saying that the GM's cant do their job so read this post now!
Wut? If you are going to make a dummy account at least make the post good
  #12  
Old 07-27-2010, 06:25 PM
nerfed nerfed is offline
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24 hours is way to long. especially without a variance.
  #13  
Old 07-27-2010, 06:27 PM
blizzil blizzil is offline
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If this is really classic it should be free for all --

Guilds taking turns on pulls

This is supposed to be classic after all?

I for one think rotations are sissy, the most committed should be rewarded.
  #14  
Old 07-27-2010, 06:27 PM
Kelven Kelven is offline
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Quote:
Originally Posted by nicemace;
im all for rotation, but change the 24 hour window to kill to 1.5 hours, maybe 3 at the max, but keep it short. especially if you remove variance since guilds should be able to plan for the pop of a mob.

no wipes, you wipe you lose your spot.

both of the above result in FFA. mob, dosent pass off to next guild.

aside from that i'd be happy.
1.5 hours is far too short for CT or Inny. what if the planes are full popped? you can't clear them out in 1.5 hours. 1.5 hours is also such a small window if the boss spawns at 3AM on a weeknight. there's still a good chance that it will be up at the end of the 12 hour window ( 3pm ) because the people who couldn't be on at 3am, probably aren't on at 3pm - therefore the "hardcore" will have their chance.

The point of rotation is to give people a chance. I'd rather not tease a guild with an impossible time window.

Quote:
Originally Posted by Amra;
Why is FFA such a bad option?

So the more hardcore guilds get more targets...that's why we call them hardcore. It would still allow smaller guilds a chance at said targets. If there was one guild dominating people might step up and challenge them by beating them to targets or just flat out ksing them with numbers.
FFA in itself is too chaotic of an idea to handle. There's already far far far too much drama.
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  #15  
Old 07-27-2010, 06:36 PM
blizzil blizzil is offline
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FFA is not to chaotic - you just take turns on pulls

What is chaotic about that?
  #16  
Old 07-27-2010, 06:49 PM
Loke Loke is offline
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1.5 hours is more than enough for Inny.

I personally am against forced rotations. However, this could be a feasable idea assuming the time a guild has claim to amob is extremely limited (i.e. if it's not dead 45 minutes or an hour after it spawns - it's free game.)
  #17  
Old 07-27-2010, 06:52 PM
blizzil blizzil is offline
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Can anyone tell me while FFA with guilds taking turns on pulls is bad in any way?

Thats how it was on classic
  #18  
Old 07-27-2010, 07:07 PM
nicemace nicemace is offline
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Quote:
Originally Posted by Kelven [You must be logged in to view images. Log in or Register.]
1.5 hours is far too short for CT or Inny. what if the planes are full popped? you can't clear them out in 1.5 hours. 1.5 hours is also such a small window if the boss spawns at 3AM on a weeknight. there's still a good chance that it will be up at the end of the 12 hour window ( 3pm ) because the people who couldn't be on at 3am, probably aren't on at 3pm - therefore the "hardcore" will have their chance.

The point of rotation is to give people a chance. I'd rather not tease a guild with an impossible time window.



FFA in itself is too chaotic of an idea to handle. There's already far far far too much drama.

obviously CT is an exception but everything else can be done within 1.5 hours, as i said maybe 3 max if you wanna be really forgiving.

thats the point, 3am pops, if a guild can get up and be rdy to kill something if a 3am pops, they should get it after an hour and a half if the rot guild arent on their game.
  #19  
Old 07-27-2010, 07:10 PM
Skope Skope is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
1.5 hours is more than enough for Inny.

I personally am against forced rotations. However, this could be a feasable idea assuming the time a guild has claim to amob is extremely limited (i.e. if it's not dead 45 minutes or an hour after it spawns - it's free game.)
45 minutes for a full fear clear isn't anywhere near feasible, nor is an hour and a half for either fear or hate. In hate it can certainly be done, but if you're raiding with low numbers than it would be cutting it close. Keep in mind that we might actually see trackers sitting in planes/zones waiting for a pop without a 30-man force sitting next to them.

Factor in mobilization time, amount of time to clear and a small prep before engagement. The windows may even differ depending on the target/zone, with fear being the tougher clear partially due to the AC change whereas hate might be a shorter time frame, and then dragons even lower. Of course this all varies on how much we want to reward guilds who are willing to get up at off hours and how much leniency guilds who don't do this may actually get, and then whether a solid time frame should be applied for all targets/planes or one that varies depending on the zone.
  #20  
Old 07-27-2010, 07:12 PM
nicemace nicemace is offline
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obviously fear/ct is an exception people. as evorix said, 6 hours for ct would be more than fair.
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