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  #501  
Old 07-29-2013, 06:15 PM
Nirgon Nirgon is offline
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I mean to say hi to Chuck not you
  #502  
Old 07-29-2013, 06:17 PM
Seary Seary is offline
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  #503  
Old 07-29-2013, 06:18 PM
Nirgon Nirgon is offline
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The only person that would take time out of their leveling and murdering to dispel roots off you while you pvped the Swedish menace. This is how I'm treated.
  #504  
Old 07-29-2013, 06:21 PM
Seary Seary is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Kerp going I love when cast is on a gif rant
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  #505  
Old 07-29-2013, 06:22 PM
Ebony Ebony is offline
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Great Thread!! [You must be logged in to view images. Log in or Register.]

but I just found out about it lol [You must be logged in to view images. Log in or Register.]

3 or 4 teams is best IMHO. With 2 teams it's way to easy to have one take everything over & FFA is like a blue server to me where there's no sense of home or belonging to anything in the game world. You log in as a newbie & it's more like an FPS game then a real living world, like on a Teams server.

Splitting by Races is the only way. The dieties are a DISASTER for any kind of PVP split & the last thing you want is a completely imbalanced Server.

I really liked TZ/VZ on live. We would just have to hard code the Teams & add a few classes to the Teams that were lacking them.

Something like this...

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Dwarf Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

======

Or if we wanted 3 easy to make Teams that were very Balanced, we could make Teams kind of like this...


Evil = Troll, Dark Elf, Iksar, Gnome + All Human

Neut = Ogre, Erudite, Half Elf, Halfling + All Human

Good = Barbarian, High Elf, Wood Elf, Dwarf + All Humans


1. Each team has ALL classes

Proverbs28's idea of having Humans on every team is Perfect for this

2. Each team has 5 races

3. Each team has it's very own look and feel and home lands

4. Each team has a Large Tank Race

Evil = Troll
Neut = Ogre
Good = Barbarian

5. Each team has a Short Race

Evil = Gnome
Neut = Halfling
Good = Dwarf

6. Each Team Has an Elf Race

Evil = Dark Elves
Neut = Half Elves
Good = High Elves

7. Each team has a Human Race

Evil = Human
Neut = Erudite
Good = Barbarian

(Sorry TLDR people lol [You must be logged in to view images. Log in or Register.] )

I'm going out now, so can't reply for a while but I'd Really Love the chance to play on a (Balanced) Teams PVP server again & I hope this can happen somehow/someday lol [You must be logged in to view images. Log in or Register.]
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  #506  
Old 07-29-2013, 06:22 PM
Nads Nads is offline
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Quote:
Originally Posted by Seary [You must be logged in to view images. Log in or Register.]
Rofl
  #507  
Old 07-29-2013, 06:25 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Seary [You must be logged in to view images. Log in or Register.]
please remove whatever changes Null put forth into the resist system
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
  #508  
Old 07-29-2013, 06:30 PM
Seary Seary is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
God, where were u at launch? Null fucked up so much stuff. Make some nice fixes like this and relaunch the server in the fall with 500 pop again.
  #509  
Old 07-29-2013, 06:35 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.
How many pizzas will you need to eat while working on these changes, ball park.

We'll get the collection plate moving.
  #510  
Old 07-29-2013, 06:36 PM
Caravelle1 Caravelle1 is offline
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Personally I never understood the resist system. Even if it was classic. it makes melee invincible after a certain gear threshhold, does it not?
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