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  #391  
Old 07-29-2013, 01:32 PM
Nirgon Nirgon is offline
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Long story short Instagib, I'm the guy who tries to make sure the retards aren't allowed to have the sharp stick to play with that they so longingly gesture and drool for
  #392  
Old 07-29-2013, 02:14 PM
Syft Syft is offline
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Only way it would work:

1. Pop Cap: set anywhere from 75-100 at server launch and increased as server grows, once pop cap is reached for a team, new players can only choose the other team to create a character on.

2. I.P. Exceptions restricted to same team accounts. You got one account that's good than you can't have any evil accounts on your IP exempt list.

Personally I don't care if it's two or three teams each has pro's and con's and most balance issues would be fixed by the rules above being put in place.
  #393  
Old 07-29-2013, 02:21 PM
moru moru is offline
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3 teams that are decided at the ding of lvl 20 or something; When you ding lvl 20 you get assigned a team so that all the teams are getting the same numbers.

Lvl 20 is harsh enough that you dont wanna redo over and over again to get a shot at "the winning" team.
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  #394  
Old 07-29-2013, 02:24 PM
Nothxu Nothxu is offline
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I played on Sullon Zek, and it did seem like the good alliance just played at a severe disadvantage. I think you would need to do two races, but besides that, a smiliar rule base system like SZ. It will still end up one guild (nihilum) vs all though, except it would be more hard coded.

2 teams.

Plus, we do not have the population for 3 teams either.
  #395  
Old 07-29-2013, 02:24 PM
heartbrand heartbrand is offline
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who the fuck is going to play a game where a RNG determines if you get to play with your friends or not?
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  #396  
Old 07-29-2013, 02:36 PM
Kohedron Kohedron is offline
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As far as the whole "certain teams getting the shaft" deal, maybe something like Planetside could be added where whichever teams have the lower populations have a scaled exp bonus.

Either way sign me up for the weakest team IDGAF
  #397  
Old 07-29-2013, 02:41 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Ya id rather make the choice to play w people I dislike just because the numbers are stacked in their favor
Why are you so butt hurt over EverQuest? You come off incredibly mad in every single post. Would you seriously entertain playing here if you had no control over who you got to play with? Spent 19 levels with your crew and then boom skelly to team A hughman to team B you to team C and you'd be yaw yaw np sounds fun? You really think that system makes sense? Can't you ever be objective and engage in legit discourse without turning everything into Nihilum bashing [a guild you happened to be in for close to half a year].
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  #398  
Old 07-29-2013, 02:47 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by Kohedron [You must be logged in to view images. Log in or Register.]
As far as the whole "certain teams getting the shaft" deal, maybe something like Planetside could be added where whichever teams have the lower populations have a scaled exp bonus.
that kings and bandits server that image and devnoob ran had something like this, it was interesting
  #399  
Old 07-29-2013, 02:49 PM
Stasis01 Stasis01 is offline
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Allowing you to switch teams defeats the purpose IMO.
  #400  
Old 07-29-2013, 02:52 PM
juicedsixfo juicedsixfo is offline
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yeah it did, but the bonuses for the smaller sized teams was cool

north team 4 lyfe
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