
07-29-2013, 05:08 AM
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Aviak
Join Date: May 2011
Posts: 85
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Quote:
Originally Posted by Lime
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Having played on both Rallos, and Sullon Zek servers, here are some thoughts about Sullon type rulesets.
Obviously the evil race has a huge advantage and would have to be toned down alot, As they have the best races, and best starting zones. Dark elf casters started very close to the ogre/troll cities, making it quite easy for them to group up and take the premier leveling zones with balanced groups. While a high elf cleric has to run to halas to group with his min/maxed warrior. Evils got the min maxed races for tanks, healers, and pure casters right away. Hide is very strong on a new server. And a undergeared troll/ogre warrior/shadowknight vs an undergeared human is a large difference.
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Good reasoned post. Still means my method of handling teams from page 3 is the only workable method.
Quote:
Originally Posted by Jepaxis on page 3
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Maybe if you did something like assign players/classes to a team at say 50 and have the server balance out the classes amongst the teams, then things would stay fairly even.
It would be easy to do and keep the server more interesting and balanced. You could even modify the assignment based off which team is dominating in PvP and give the other team(s) a boost by giving them more people on their team to help offset the domination. If the tables turn, the boost goes away or shifts automatically.
Also, your team is your guild, so we don't have people stuck solo and/or in tiny guilds unable to do shit or reason to help their team.
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Last edited by Jepaxis; 07-29-2013 at 05:15 AM..
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