![]() |
|
|||||||
| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
|
75 | 29.18% |
| No, its an unneccesary non-classic time sink |
|
182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#191
|
|||
|
Nevermind.
__________________
![]() | ||
|
|
|||
|
#193
|
|||
|
I say nevermind because all anyone on this thread is doing anymore is trolling. It was serving a purpose for a while but looks dead to me, so, nevermind.
__________________
![]() | ||
|
|
|||
|
#194
|
||||
|
Quote:
| |||
|
|
||||
|
#195
|
||||
|
Quote:
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | |||
|
|
||||
|
#196
|
|||
|
If you have a variance on the spawn of EVERY RAID BOSS, and you limit the rules that a guild can only physically camp and be able to claim one mob upon it's spawn, then everything is gravy.
People are still going to camp; but they can't camp everything and while they're sitting there camping the precious spawn of nagafen, Fear could pop allowing some other guild to jump in there while Group A is still all "WHERE IS MY NAGGY." Thus leading to a highly inefficient guild, unable to ACTUALLY mobilize when it counts. | ||
|
|
|||
|
#197
|
|||
|
Hey there,
I am in neither guild, but I posted an idea that I consider to be worth a look. Page 8 of this post: http://www.project1999.org/forums/showthread.php?t=1489 It is a variation of the idea presented by Hasbinbad | ||
|
|
|||
|
#198
|
||||
|
Quote:
I can't believe that not only do you try to hijack my post, but you advertise the hijack in another thread. You're full of win. Here dude, take this.
__________________
![]() | |||
|
|
||||
|
#199
|
|||
|
eh?
| ||
|
|
|||
|
#200
|
||||
|
Quote:
It doesn't really matter here, this topic is "mostly dead" I think.
__________________
![]() | |||
|
|
||||
![]() |
|
|