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#10
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The problem is it just doesn't work out like that (at least it hasn't from everything I've been hearing about all the GM intervention that was going on before this rotation). 2 giant groups of people both trying to hit something first, there's no way to tell who tagged it. Then it turns into who has the most DPS and that could mean the first to engage might lose the kill. This is the exact basis of many petitions from weeks ago from what I hear. It's messier than what you're admitting it to be. The GM's had to take action multiple times due to complaints from both sides. Maybe I have my information completely wrong. Regardless, below is how I feel it would work best while still retaining the whole "racing for mobs" classic-ness. From what I remember on my old server, whoever GOT THERE first got the first shot, then it would go back and forth after until someone killed it. There were some time specific rules too I think, IE - you cant get there 14 hours early to claim it, only scouts could be there extremely early and the guild could only mobilize once the target actually popped (via being told by the scout). That made it a true race and eliminated "who smacked it first" and the crying because of disagreeing about "who smacked it first" after. That's really the only way to maintain the classic competition of racing for spawns without turning it into a cluster duck of 90 people not sure who tagged what first and then complaining about the outcome after. | |||
Last edited by darkkor; 12-19-2009 at 06:04 AM..
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