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  #131  
Old 07-28-2013, 10:10 PM
heartbrand heartbrand is offline
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Literally didn't read anything other than page one, but I kinda hope it does get wiped because it will be the last thing left for me to completely detox, immersion already all time low, a wipe will finally get me to uninstall.

Also 0 teams because it makes no difference zergs gonna zerg and just preplan what team to go to.
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  #132  
Old 07-28-2013, 10:10 PM
Bazia Bazia is offline
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let freedom ring
  #133  
Old 07-28-2013, 10:11 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Seary [You must be logged in to view images. Log in or Register.]
ROFL the princess dropping trolls all over this thread, it took me about 2 sentences before I caught on.

LOL @ wanting to remove MORE pvp from a dead pvp server!! ohhh princess!!!
Princess is not playing [You must be logged in to view images. Log in or Register.]
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  #134  
Old 07-28-2013, 10:11 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Literally didn't read anything other than page one, but I kinda hope it does get wiped because it will be the last thing left for me to completely detox, immersion already all time low, a wipe will finally get me to uninstall.

Also 0 teams because it makes no difference zergs gonna zerg and just preplan what team to go to.
sounds like it would be good for you honestly. i wish you the best brother.
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  #135  
Old 07-28-2013, 10:12 PM
KB_Trader KB_Trader is offline
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Currently planning out my chars on a dirty Denny's napkin FUK YEAH
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Finawin, next time you want to insult someone just remember you:

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- Hated as much off the internet as you are on it apparently, since you managed to get the shit beaten out of you near death by some random people in a bar for being.. well, you
  #136  
Old 07-28-2013, 10:12 PM
filthyphil filthyphil is offline
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3 teams, no grouping or beneficial spells can be between teams.
Last edited by filthyphil; 07-28-2013 at 10:16 PM.. Reason: Suggested teams are fucked after further evaluation lol removed
  #137  
Old 07-28-2013, 10:13 PM
Faerie Faerie is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Server needs to be more red IMO and less blue.
As much as I hate to say it, less pvp would be good for the population. Or, not even less pvp, but MORE safety. Red plays so hard they end up griefing people off of the server, and if we had people that we could only blue it up with I bet we'd see more exp groups and stuff.
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  #138  
Old 07-28-2013, 10:14 PM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by filthyphil [You must be logged in to view images. Log in or Register.]
3 teams, no grouping or beneficial spells can be between teams.


Evil: Ogres/Trolls/Iksar/Human

Otherguys: Erudite/High Elf/Half Elf/Human

Good: Dwarf/Gnome/Halfling/Human


I'm sure someone can & will tell me why this wouldn't work [You must be logged in to view images. Log in or Register.]
Just use the Sullon deity model. No agnostics, added deities for some race/class combo's.
  #139  
Old 07-28-2013, 10:16 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by filthyphil [You must be logged in to view images. Log in or Register.]
3 teams, no grouping or beneficial spells can be between teams.


Evil: Ogres/Trolls/Iksar/Erudite/Human

Otherguys: Erudite/High Elf/Half Elf/Halfling/Human

Good: Dwarf/Gnome/Halfling/Barbarian/Human


I'm sure someone can & will tell me why this wouldn't work, didn't take into account how relegions or continents would play into it.
seriously? would you guys quit trying to make your own teams, its just pitiful.

highselves arent good? lul most of them follow tunare one of the GOOD gods. dwarves/gnomes/halfling are generally neutral in every game/movie/anything really. why are erudites evil? oh cuz they black ofc.

just stop man. please.
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  #140  
Old 07-28-2013, 10:17 PM
SamwiseRed SamwiseRed is offline
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The Sullon Zek Server (Deity based team PvP)

The Sullon Zek server is a new server with a new rule set. The rules for this server are very different than those on any other EverQuest server. In general the server is based on the concept of a PvP teams server, like Tallon and Vallon Zek, but with the teams chosen based on which god the character worships rather than the race of the character.

Sullon Zek rules:

1. Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level. A level 50 character can attack and kill a level 6 character if that character is not a member of his alliance. But rules 2 and 3 apply.

2. Characters will be immune to PvP combat until they have gained enough strength to survive the struggle. Characters below 6th level are not able to participate in PvP combat, unless they stray from city and newbie zones. As soon as a character 'dings' into 6th level he or she will become PvP enabled.

3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience.

4. Characters will only be able to loot coins from other characters, and then only if the victim was within 5 levels of the killer. Only the character getting the killing blow will be able to loot the corpse.

5. Players may only have one character at a time on this server. This means that you will have to delete the existing character in order to create a new one. Because we are introducing a new class and a new race with the release of Shadows of Luclin we plan to make allowances at that time for those that wish to explore these new characters.

6. Characters will not be able to group with anyone that is not on their Deity Team.

7. Characters will not be able to invite someone to join their guild that is not on their Deity Team.

8. Combat skills' effective value is capped at 2 levels above a players current level.

9. Resistance debuff spells have a 50% increased effectiveness against player characters.

10. /consider returns only three kinds of results when used against player characters. 'Green' means that the character is below your range. 'White' or 'black' means that the character is within your range. 'Red' means that they are above your range. 'In range' means +/- 5 levels.

11. /consider will also display a message indicating what team the target is on. Members of your own team will be displayed as an 'ally'.

12. Faction hits for PvP will be taken for killing characters within their racial home towns. Killing a human in any human starting city will cause a faction loss with the locals. Freeport, Qeynos and Surefall Glade are considered starting cities for humans. All of Greater Faydark and Felwithe are considered the starting city for all elves (high elves and wood elves), except dark elves. Paineel and Erudin are both starting cities for erudites, and killing one in either city (regardless of their place of origin) will result in a faction loss with that city. Other cities are not considered home towns, despite being run and controlled by a certain race. For example, HighHold is not a human home town. Thurgadin is not a dwarven home town.

13. Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any PvP server.

14. Beneficial effects can not be used on members of another team.

15. No character will be able to bind in dungeon zones.

16. 'Buff' spells will not affect characters more than 20 levels lower than the spell level. Existing spell restrictions on spells over 50th level will supercede this rule.

17. There will be 'insignia' dropped on the corpses of characters over 20th level that are killed by another character. We plan to allow those to be turned in for a reward of some sort. What that reward will be is undetermined at this time, but we are leaning towards a team reward rather than a personal reward.

18. Naked corpses will disappear when looted by a player character. If you are naked and killed by a player character, your corpse will disappear when it is looted.

The 'Teams':

The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.


There are no Agnostics on Sullon Zek. With the new influence of the gods, those that had not declared for one deity or another have been killed. Everyone now worships a deity, if not out of respect, love or fear of the god, then out of fear for their lives at the hands of fanatics.
Barbarian Shaman and Warriors can choose to worship Mithaniel Marr. Mithaniel Marr was unwilling to abandon all of the noble barbarians that served the good, and many declared themselves in favor of an alliance with Good.
Monks will be able to worship Veeshan. The Temple in Qeynos has discovered some ancient writings that opened up new avenues.
We will be including a method for the Good and Neutral teams to use Summon Corpse or something similar.
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