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  #71  
Old 07-28-2013, 09:27 PM
Jepaxis Jepaxis is offline
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Due to a huge inrush of useless 1 liner/poll answers, I'm guessing no one read my post earlier in this thread.

Here it is again:

Having been on VZ and SZ, predefined teams were horrible.

The servers started out lopsided and only continued to get more so. People gravitate towards evils races and/or the largest team on the PvP servers. Plus lighty elves are just all around weak race, so any team stuck with them starts with a disadvantage.

Maybe if you did something like assign players/classes to a team at say 50 and had the server balance out the classes amongst the teams, then things would stay fairly even.

It would be easy to do and keep the server more interesting and balanced. You could even modify the assignment based off which team is dominating in PvP and give the other team(s) a boost by giving them more people on their team to help offset the domination. If the tables turn, the boost goes away or shifts automatically.

Also, your team is your guild, so we don't have people stuck solo and/or in tiny guilds unable to do shit or reason to help their team.

Either way, no matter how ya set up teams, they can't be player chosen. It will just result in a total imbalance. Everyone who was in Nihi would join the same team and large numbers would follow.
Last edited by Jepaxis; 07-28-2013 at 09:31 PM..
  #72  
Old 07-28-2013, 09:29 PM
Robdukes Robdukes is offline
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Quote:
Originally Posted by Lurgort/Sseri [You must be logged in to view images. Log in or Register.]
The problem being, there isn't enough people on red. If the server rules changed, MAYBE there will be more people being funneled into the server from the gigantic thing blue has become, when red has imploded basically.
I think alot of blue players would play a team based red server.
  #73  
Old 07-28-2013, 09:30 PM
runlvlzero runlvlzero is offline
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Paladins can be evil, its all in perception. People who straddle good and evil to extremes always work against the interests of others in some way... being evil... or inadvertently good. It happens all the time. Lots of great epic stories written about this.

I prefer that to "immersion". But yeah... this is a choice between MUD or a more interesting and populace server.

Look at WoW blood elf paladins. They actually make sense IMO. But this is getting off topic insofar as teams are concerned its not as big an issue as purists think. Paladins being on evil and necros being on good.

There's also the metagame explanations that all RPers can come up with for being good or evil irregardless of class... DnD was less restrictive in this regard. Death Knights could by on a path to redeeming themselves. Paladins could loose their god granted powers. Necromancers could be seeking to extend life or master life and death, not just domination.
  #74  
Old 07-28-2013, 09:30 PM
Stasis01 Stasis01 is offline
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No people read it, and chose not to respond.
  #75  
Old 07-28-2013, 09:30 PM
Seary Seary is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
not even trolling, im more excited than cast with a bottle of adderall.
DAYUM diz wuz a good 1 u gotz me goodz sampal [You must be logged in to view images. Log in or Register.]




This is what I thought when I saw u droppin bombs on me

http://www.youtube.com/watch?v=_Z1Krfww5eE
  #76  
Old 07-28-2013, 09:32 PM
s1ckness s1ckness is offline
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FFA unless u have a population like live did to support teams pvp
  #77  
Old 07-28-2013, 09:33 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Jepaxis [You must be logged in to view images. Log in or Register.]
Due to a huge inrush of useless 1 liner/poll answers, I'm guessing no one read my post earlier in this thread.

Here it is again:

Having been on VZ and SZ, predefined teams were horrible.

The servers started out lopsided and only continued to get more so. People gravitate towards evils races and the largest team on a PvP servers. Plus lighty elves are just all around weak race, so any team stuck with them starts with a disadvantage.

Maybe if you did something like assign players/classes to a team at say 50 and had the server balance out the classes amongst the teams, then things would stay fairly even.

It would be easy to do and keep the server more interesting and balanced. You could even modify the assignment based off which team is dominating in PvP and give the other team(s) a boost by giving them more people on their team to help offset the domination. If the tables turn, the boost goes away or shifts automatically.

Also, your team is your guild, so we don't have people stuck solo and/or in tiny guilds unable to do shit or reason to help their team.

Either way, no matter how ya set up teams, they can't be player chosen. It will just result in a total imbalance. Everyone who was in Nihi would join the same team and large numbers would follow.
you are basing everything on min/maxing. arzak is a dev for crying out loud, knows all the values and statistics like colgate knows jousting and he STILL rolled a high elf. i dont think everyone in nilly would roll evil, i really dont. think about how much pixels mean to these people. their avatar in game is just as important. Batlle would look like a little bitch as a dark elf and he knows it. pixels are everything my friend.
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  #78  
Old 07-28-2013, 09:33 PM
Bazia Bazia is offline
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shut up nihilum nerds we get it u want nothing chagned
  #79  
Old 07-28-2013, 09:33 PM
Jepaxis Jepaxis is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
No people read it, and chose not to respond.
Probably true. People tend to ignore the sensible on PvP servers. [You must be logged in to view images. Log in or Register.]
  #80  
Old 07-28-2013, 09:34 PM
SamwiseRed SamwiseRed is offline
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wanna be an evil paladin?

then roll an shadow knight genius.
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