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#71
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![]() Due to a huge inrush of useless 1 liner/poll answers, I'm guessing no one read my post earlier in this thread.
Here it is again: Having been on VZ and SZ, predefined teams were horrible. The servers started out lopsided and only continued to get more so. People gravitate towards evils races and/or the largest team on the PvP servers. Plus lighty elves are just all around weak race, so any team stuck with them starts with a disadvantage. Maybe if you did something like assign players/classes to a team at say 50 and had the server balance out the classes amongst the teams, then things would stay fairly even. It would be easy to do and keep the server more interesting and balanced. You could even modify the assignment based off which team is dominating in PvP and give the other team(s) a boost by giving them more people on their team to help offset the domination. If the tables turn, the boost goes away or shifts automatically. Also, your team is your guild, so we don't have people stuck solo and/or in tiny guilds unable to do shit or reason to help their team. Either way, no matter how ya set up teams, they can't be player chosen. It will just result in a total imbalance. Everyone who was in Nihi would join the same team and large numbers would follow. | ||
Last edited by Jepaxis; 07-28-2013 at 09:31 PM..
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#72
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#73
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![]() Paladins can be evil, its all in perception. People who straddle good and evil to extremes always work against the interests of others in some way... being evil... or inadvertently good. It happens all the time. Lots of great epic stories written about this.
I prefer that to "immersion". But yeah... this is a choice between MUD or a more interesting and populace server. Look at WoW blood elf paladins. They actually make sense IMO. But this is getting off topic insofar as teams are concerned its not as big an issue as purists think. Paladins being on evil and necros being on good. There's also the metagame explanations that all RPers can come up with for being good or evil irregardless of class... DnD was less restrictive in this regard. Death Knights could by on a path to redeeming themselves. Paladins could loose their god granted powers. Necromancers could be seeking to extend life or master life and death, not just domination. | ||
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#74
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![]() No people read it, and chose not to respond.
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#75
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![]() Quote:
This is what I thought when I saw u droppin bombs on me http://www.youtube.com/watch?v=_Z1Krfww5eE | |||
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#76
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![]() FFA unless u have a population like live did to support teams pvp
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#77
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![]() Quote:
__________________
Current Games:
Naw | |||
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#78
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![]() shut up nihilum nerds we get it u want nothing chagned
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#79
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#80
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![]() wanna be an evil paladin?
then roll an shadow knight genius.
__________________
Current Games:
Naw | ||
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