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#151
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Good question.
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#152
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Why is variance needed at all with fte shouts in?
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#153
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Apparently 20 people sitting on a spawn is bad, but 2 people sitting on a spawn is good.
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#154
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Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time
yo, explain this please... Trakanon Respawn Time: 3 Days (+/- 18 hours) so that means....
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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Last edited by Shinko; 07-23-2013 at 11:35 PM..
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#155
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Quote:
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#156
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sure expain
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#157
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I think these changes on variance will do *some* to mitigate the ridiculous poop-socking on the part of the have-no-life obsessive guilds, however it will *hurt even more* the I-have-a-life-but-also-enjoy-EQ-on-the-weekends guilds.
If there was no variance and all the mobs spawned at known times, that would actually allow for better competition among a lot more guilds and dare I say they might be forced to cooperate and be more civil if variance was nixed? With the raid targets now calling out the name of the first person to agro, which is an awesome idea to implement, that would kill any controversy over "who got the mob first". | ||
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#159
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Quote:
i wonder (if there were no variance) if it would be possible for the P99 staff to set up a script for a website that shows the exact time that raid mobs will spawn?
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Escapegoat / Pharmakos / Madriax
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#160
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Quote:
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