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#71
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#72
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![]() So, what I haven't seen mentioned is how DDoS prevention works.
Basically, you have to get a few devices to put in front of your server. One of the most expensive and important devices is going to be an IDS or intrusion detection system. What this device does is learns what normal traffic is like, where it comes from, and how it functions. After a while, this device will automatically be able to detect and stop a DDoS attack as it is happening as it is relatively easy to detect the difference in one-thousand players logging in a different times and 100,000 bots attempting to access the server at once. This is a very simplified explanation. The Problem It can take a month or more for DDoS prevention to work. It takes time for the devices to learn and log normal traffic in order to effectively block an attack. So even if they put something up today, it wouldn't magically fix things. Now normally, DDoS attacks originate overseas. They could simply block any non-US IP range and stop a lot of the attack...depending on the level of DDoS this is... but that would hardly be fair right.... This is just some general insight. I have no idea the facts surrounding the actual attack so this may be inaccurate for this instance, but I thought I'd give the layman a general understanding of why they cant just throw money at this. | ||
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#73
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![]() Wonder how much of the lag has been cause of the disk's failing.
When the first Disk failed, system was working in a degraded state.=LAG When the second Disk failed system went down...guess there was no hotspare And the last week or so the "early lag" hasn't been during the times when the US based DDos attacks usaly starts... (if it wasn't US based why start the lagg when most none US players have shutdown their computers, a efficient DDos attack uses as many clients as possible, makes no sense to schedule it when you know they be very few clients active to help with the attacks..just saying..) | ||
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