![]() |
#21
|
||||
|
![]() Quote:
The problem was the giants would die even through CH chains. It took a while to find a charmable giant that could survive a whole fight and sustainably be CH'd through it. You have to rememberer the giants don't have disciplines like warrior do, so they drop quite quickly. Their AC is relatively terrible also so they take big hits constantly. | |||
|
#22
|
||||
|
![]() Quote:
| |||
|
#23
|
||||
|
![]() Quote:
I think a lot of this had to do with the top guild(s) being tied up in ntov, sleepers, PoM (?) so a lot of the other shit was ignored. I also think EQ was one of the if not the first really MMO raid type games where you had boss fights and strategy etc so a lot of it was all around new. You had lots of people who played MMOs for community, exploring, questing, role playing etc. Now you have a concentration of people who play mmo for loot farming primarily so you get a higher level of competition to control everything and kill shit first for bragging rights.
__________________
-------------
Halmir - 60 Cleric | |||
|
#24
|
||||
|
![]() Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
|
#25
|
||||
|
![]() Quote:
Shit wasn't 'ignored' , it was just priorities. That, and noone ever had access to 5 chars 60lv and BiS geared. Your guild only allowed you to gear ONE main and in the majority of the time it was a PITA to even switch mains (unless it suited the needs of said guild at that time).
__________________
Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
|
#26
|
|||
|
![]() I think resists/melee damage/damage done etc all can use a review after we get the Velious content done.
Also, given the 4 years or so this project has been going, you're abouts year or so (less) into Luclin and farming only Kunark. Trust me, I'm all for fixing invis pulling (it has other extremely important related mechanics, and gj Kanras) etc before Velious but some things I think require more research than development and can wait. There's "more classic" with "quick" fixes, then there's the iron clad perfect formula. Some things need to get closer to classic that are in disarray, while others can be marked for perfect fine tuning later. | ||
|
#27
|
|||
|
![]() You can also run up melees and hit full mitigation disciplines (dodge/weapon shield) and then run them out when they fade to give breaks in the giants getting pounded
Many Velious raid targets are slowable too | ||
|
#28
|
|||
|
![]() Nirgon what are you arguing about?
If the community here decides that AoW has to die on day one, he WILL die on day one. Just like the Sleeper did, when the community decided it was time to bite the dust. The strat is flawless. Enough people will be online (Velious release) Enough cleric epics to res troops faster than AoW kills your entire raid. The only thing that might prevent this, is massive zone desync due to the amount of people gathered.
__________________
Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | ||
|
#29
|
||||
|
![]() Quote:
| |||
|
#30
|
||||
|
![]() Quote:
My argument is only that when Velious has been finished content wise, we should revisit things like aggro generation on pull (max aggro on a pull given an ability/spell), aggro generated by melee weapons, spells, pets and of course damage done and received. The formula here feels live-like, so I think it should stay as is until other more important things are completed. I'm just saying, it needs a look after all is said and done. Client stability here is literally 10 times better here than the old client. We'd engage Yelinak on live with 65 players and have 10-12 clients immediately shit the bed. | |||
|
![]() |
|
|