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#101
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![]() afk camping is illegal here- apply this rule to raid boss camping as well imho.
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#102
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![]() That's exactly what I'm trying to address with what i wrote up. Let me know what you think people
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#103
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![]() Only problem with it Skope is there's no incentive for people to do it. It makes it a matter of blind luck as to who gets the spawn.
At least with Hasbin's PVE event idea and Supreme's ranking system, there is incentive for the players. That's why I put out the GM NPC thing. It provides incentive, and could be much fun for everyone involved. In order to address the issue we really need to start thinking outside of the box.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#104
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![]() I think there definitely is some incentive, quite simply by challenging other guilds to the spawns. The longer you're there and awake the more chance you get. The less you challenge other guilds on overlapping windows the less likely you'll get a shot at it. It also asks guilds who wish to split forces the ability to mobilize at a moments notice and engage in 30 minutes. There's by far more incentive there than there is now, for all parties involved. What it does is remove the incentive to camp the spawn prior to the window opening, which may actually mean that we get some use for trackers again.
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Last edited by Skope; 07-26-2010 at 12:53 AM..
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#105
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![]() The real problem with that is: any guild that is of worth has a batphone to call their guild members to arms within 10 minutes. With the current hour limit to gather forces in that scenario, guild A would still always get the mob with ease. Who isn't on speed dial when you're in guilds together? Full on nerdery, but it happens!
This server came out; why do you think Obama is pushing the unemployment extensions so hard? Put the pieces together pals, EQ1999. | ||
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#106
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![]() Quote:
You have a mob that has a long spawn time, and several groups of people want it. Each group places a number of people in the zone to watch for it, be that number 1 or 15. When it spawns, the guild is alerted of its spawning via texts, phone calls, and ingame channels. At this point in mobilization, the trick is who can get there first. In FFA, it's the first group who can aggro the mob first, and all kinds of flaws exist in that system. It is usually moderated by the majority, and usually makes GMs furious. In Rotation system, mobs are reserved by a group through the consensus of the "major" guilds. How a guild is deemed "major" tends to vary, and is often cluttered in red tape by the most skillful diplomats to ensure their group stays where they are. Our current "System" is kind of an inversion of the race war - essentially, the race begins before the mob even spawns, and is limited only by the presence of another guild. This means that in order to retain an advantage, guilds will show up earlier and earlier before a spawn window opens in order to hold the mob, ultimately causing a permanent lockdown of both zone and player. The problem with this server, in my opinion, is that a large number of us are Top Dog has-beens on a server that's too small for all of us. The price of wanting to be in a "top guild" in Classic means that there must be players who are NOT "top guild." What do you do with that? Edit: Changed one freaking word.
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Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#107
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![]() Quote:
And whatever it is, it surely sucks. As I said. And it's funny you pick out a line in my post - 'cause I stated there my complete agreement that there was no skill involved, and that I'm in favor of a raid rules change. We're mostly in agreement, and you're just arguin semantics here.
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Ennui Monk Vita mid 40s Cleric | |||
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#108
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![]() Quote:
Quote:
I don't really understand why the guilds that have put in the effort and time to guarantee their guild gets to experience the raid targets on this server should be penalized because a bunch of scrubs now want their cake and to eat it too. Not one guild has even put in 5% effort to try and use a little tactics and strategy with the current raid rules in place to try to get mobs. It doesn't even require camping a damn thing either. That's what so pathetic about it. You people want to claim that camping doesn't take any effort, yet you have never put in the initiative yourselves to out smart the campers. | ||||
Last edited by G13; 07-26-2010 at 03:51 AM..
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#109
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![]() one thing to consider is what no 'poopsocking' @ raid targets would do to the non raid camps....they would be stuffed more than they are currently.
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#110
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![]() A large part of the problem is raid targets not spawning when the server goes down, and something that definitely does not feel classic here. The boss bonanza was always a way for the guilds not at the top to be able to grab a spawn when there were multiple targets available, which does not happen here when you can just camp a boss and move on to the next with minimal timer overlap.
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