Pretty much agree with Colgate above. I would take a flat 6 second TStaff proc if, and only if, I could reliably resist some spells, roots, not get mage pet raped, not get infinity range pillar'd, could use mitigation style disc's in PVP, actually interrupt a caster, etc., etc. I know that we are JUST talking about these procs right now, but it all goes hand in hand.
My bare bones thoughts right now are essentially this:
- Proc rates for everything seem OK to me, sometimes you get good luck, sometimes bad. It's pretty inconsistent.
- TStaff and Windstriker are unresistable and should remain that way. Skean is roughly 75% resistable at about 130 PR (guesstimate based on very rough testing). That seems a bit high. Skeans PR check should be much lower, this item was never relevant.
- Proc durations DO need adjusted, but with stipulations. My opinion would be something like:
- If resists, mage roots, infinity range pillars, etc. get fixed, then change TStaff, Skean, Windstriker procs to a flat 6 second spin stun
- If nothing is changed but the procs, then make it a flat 12 seconds (down from 18), or a random 3-12 second (like it was on Live)
I do have a horse in this race, but I also agree that these procs could use a nerf, however I fear the over-nerfing in light of other gamebreaking PVP issues.