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  #191  
Old 07-19-2013, 05:25 PM
Something'Witty Something'Witty is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Fix resists(They need to do more, im still getting envenomed bolt'ed @ 200pr, which is just ridiculous.. Full sunstrikes when im @ 150fr.. etc the list goes on about resists)
Fix T-staff(1-10 sec random stun)
Fix skean(1-10 sec random stun)
Fix targeted aoe(Especially PILLAR OF FROST 2.7 cast time??) which have no range check on when the spell finishes
Not to derail the thread further, but have the Devs / GMs ever told the 99red community why they are reluctant to fix the problems outlined above?
(I'm too lazy to search through all the various threads on this topic)
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  #192  
Old 07-19-2013, 05:26 PM
RoguePhantom RoguePhantom is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Because with track now having a range of approximately the size of an asian penis, running around in circles for 48 hours to see if Faydedar is up and attacking you doesn't sound fun at all. Sitting in Innoruuk's room for 48 hours doesn't sound fun.
Oh noes. You actually have to work and check the status of a mob in game, instead on a clock.
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  #193  
Old 07-19-2013, 05:28 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Not to derail the thread further, but have the Devs / GMs ever told the 99red community why they are reluctant to fix the problems outlined above?
(I'm too lazy to search through all the various threads on this topic)
From what has been posted by nilbog/rogean the pvp server is just something rogean kinda threw up to be kind to the misplaced EQEMU pvp community.

nilbog says it's "rogean's server" and rogean seems to speak as he never had plans of actively doing fixes or supporting, it was just something he did to be nice since there was no "legitimate" eqemu pvp servers in existence at the time.
  #194  
Old 07-19-2013, 05:29 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Not to derail the thread further, but have the Devs / GMs ever told the 99red community why they are reluctant to fix the problems outlined above?
(I'm too lazy to search through all the various threads on this topic)
they supposedly tried looking into it, but rogaine makes all the final calls and literally will not even respond to them about it because he is too immersed in star wars

"rogean does alot, sigh"
  #195  
Old 07-19-2013, 05:40 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
From what has been posted by nilbog/rogean the pvp server is just something rogean kinda threw up to be kind to the misplaced EQEMU pvp community.

nilbog says it's "rogean's server" and rogean seems to speak as he never had plans of actively doing fixes or supporting, it was just something he did to be nice since there was no "legitimate" eqemu pvp servers in existence at the time.
pretty much this ^

red99 was never meant to be a permanent home for the diaspora'd EQ pvp community. if you think of it as anything more than just a fall-back till you guys actually do find a real pvp server of your own, you're gonna have a bad time.
  #196  
Old 07-19-2013, 05:40 PM
Colgate Colgate is offline
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lol permabanned for that last post, o man
  #197  
Old 07-19-2013, 05:49 PM
Something'Witty Something'Witty is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
lol permabanned for that last post, o man
Heh, since you were responding to my question, do I get forumquest credit for the kill shot?
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  #198  
Old 07-19-2013, 05:49 PM
Malevz Malevz is offline
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I have a better idea that will result in more competition, instead of variance:

1. Split every zone into a 20 foot by 20 foot square with zone lines.
2. Auto-plug. <red dawn 11.0> officers can set the auto-plug percentage for members that way. For example say they set it to 40%, and a guild member zones at 39%. It would automatically close out EQ so they can wait until the area is safe.
3. Autogate pot. Create a hotkey so <red dawn 11.0> members can click it and automatically gate. This would make it easier than fumbling in bags to locate a gate pot.
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  #199  
Old 07-19-2013, 05:59 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
I have a better idea that will result in more competition, instead of variance:

1. Split every zone into a 20 foot by 20 foot square with zone lines.
2. Auto-plug. <red dawn 11.0> officers can set the auto-plug percentage for members that way. For example say they set it to 40%, and a guild member zones at 39%. It would automatically close out EQ so they can wait until the area is safe.
3. Autogate pot. Create a hotkey so <red dawn 11.0> members can click it and automatically gate. This would make it easier than fumbling in bags to locate a gate pot.
who r u


kill ur self LOL
  #200  
Old 07-19-2013, 06:02 PM
hagard hagard is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
who r u


kill ur self LOL
/signed
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