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  #11  
Old 07-17-2013, 01:47 PM
xCry0x xCry0x is offline
Sarnak


Join Date: Feb 2013
Posts: 399
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Given the excessive number of guilds who are sky capable the server is in a shitty situation.

IB wants added to rotation, rightfully so. But there literally is 0 spots available and I honestly cannot think of any reasonable solution to the problem.

The only 'solution' that comes to mind would be some sort of massive server wide public raid setup where we move away from the paradigm of guild x monday guild y tuesday etc and move towards guild x leads monday (public) guild y leads Tuesday (public) to spread out the leadership job while not alienating guilds.

To become part of the rotation a guild would have to demonstrate they are capable of a full clear killing spiroc lord, bee, eye by themselves. (nobody wants to hand hold and feed loot to anyone)

Then you get into the issue of how loot is distributed? I know when we go we usually random everything since only a couple of people ever need anything... if things went to a public raid then the numbers would go up and more people would probably need items. Maybe ./random with priority going to lvl 60s?

Not sure what the correct answer is but having 1 guild that is more than capable of clearing sky left on the sidelines is going to result in nothing more than a cluster fk and more server drama as events like these happen regularly.

-another solution?-

I have made the argument before that the situation on the server is in itself non-classic due to the whole timeline of things. On a classic timeline there would not be 10+ guilds capable of clearing sky, therefor maybe the solution needs to be a non-classic solution?

I think the stone in the road to more guilds getting into sky is that the bee queen is a 12 hr respawn while everything else is 6hr? (someone has to correct me if I am wrong as I don't pay a ton of attention to these things).

Well editing the respawn to be 6 hrs like the rest of the place would easily allow double full clears on Sat/Sunday and the potential of an additional clear on weekdays if guild 1 starts at noon est and guild 2 starts ~6pm est.

Taking it a step further, lowering the respawn to 4-5 hours all around would make the whole thing a lot more viable.

Of course this goes down a slipper slope, hey , why not make instances? Hey, make trak respawn every 5 hours so everyone can kill him..

Hey, restart on a new server so this whole non-classic timeline bullshit is cleared =P
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