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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #10  
Old 12-18-2009, 04:37 PM
Witness Witness is offline
Kobold


Join Date: Dec 2009
Posts: 111
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
There have been several threads and literally dozens of replies flooding these boards about why the spawn variance idea is stupid. You're really accusing me of embarrassing myself while simultaneously asking for information that literally surrounds you on all sides? Really?
Just wondering, why exactly is spawn variance stupid? Let's think about it, if this was an adventure game. Would the citizens of Norrath know exactly when and where a dragon is going to be, or would you need to send out your rangers, druids, and bards periodically to try and track these foul beasts down? I really do not like the idea of set spawn times as it takes the sense of adventure and random out of it. There is a whole skill set to raiding that involves tracking a mob and forming a force ASAP as soon as the mob is tracked, that is being completely x'd out with set spawn times. In fact, once you learn a mobs strategy and kill it, recreating the kill is not difficult, the true skill comes from:
Step 1: Track dragon
Step 2: Form capable raid force and get there buffed before other guild can
Step 3: Turn on robot mode for killing dragon.

Eliminating Step 1 and 2 seems like a pretty awful idea to me.
 


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