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  #211  
Old 07-24-2010, 04:01 PM
Supreme Supreme is offline
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Before we ever start talking about meetings we have to start a new thread and come up with some SERIOUSLY constructive ideas that a unified server can deliver to Nilbog. This includes any plans to change how spawn variance works *IF* it stays in.

The reality is that perma-camping will not stop and rotation is the ONLY answer but the rotation needs to be constructed in such a way that the spawn is "RANDOM" and that the window of opportunity is "SMALL".

I hesitate to make a complex system because anything too complex is usually a bad idea. So i look for simple solutions while trying to maintain the classic Everquest experience. My OP was to point out that 12-20 spawns within a 30 day cycle was not the norm for live. And that it needs to be 16-20. Perhaps that is the start..and adding in the other ingredients (such as a 3-7 day spawn varriance with a 120 min opportunity window) could be a workable start.
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Old 07-24-2010, 04:04 PM
Humerox Humerox is offline
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Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Before we ever start talking about meetings we have to start a new thread and come up with some SERIOUSLY constructive ideas that a unified server can deliver to Nilbog. This includes any plans to change how spawn variance works *IF* it stays in...
Problem with that is you're gonna get shot down before you can get anywhere. EVEN if you have an idea that's great. You should know this! [You must be logged in to view images. Log in or Register.]

That's why the meetings have to come first.
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Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #213  
Old 07-24-2010, 04:05 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
How about guilds that actively seeks to kill raid targets are only allowed to vote on raiding rules?

That sounds more fair to me. I dont really want Transcendence's rag team to have power over decisions.
You are a real funny piece of shit....


Of course we actually kill raid targets every night of the week...and do not resort to pooping in a sock to get it done.

And that Transcendence rag team is mostly LoS that you was guilded with on live until your sorry ass was /guildremoved by tigole.

So screw you sir.
  #214  
Old 07-24-2010, 04:09 PM
Bumamgar Bumamgar is offline
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Here's the deal. I didn't do anything other than sign off on a proposal. I'm far to busy running my guild and doing dev work on the server to organize a multi-guild meeting, but I certainly was happy to provide an opinion when one of my officers took the initiative to try and solve the problem.

Why don't one of you stop flaming me for a moment and do exactly that, coordinate a multi-guild meeting and come up with a proposal for Nilbog.

You do that, and I'll make a point to attend.
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  #215  
Old 07-24-2010, 04:13 PM
Skope Skope is offline
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That idea was proposed and laughed at, unfortunately. Imo, it does address the issue of GM interference (the various instances of trains, fraps and bans that have occurred recently), and tracking/mobilization depending on how large the window is. It doesn't have to be 2 hours long but can be something like having 20 in zone within 15-30 minutes of a pop.

This isn't the only solution, though. You can even play with it a little. I know the GMs stated there would be no patch-day respawns, but, hypothetically, if there were respawns on patch days these could be set on rotation whereas other respawns that aren't on patch days could be set on a different set of rules (first to engage, for instance). This would increase the amount of spawns per month and still allow for tracking, mobilizing, and offer an incentive to up and coming guilds.

But quite frankly, the rules don't even have to even closely resemble what's been stated above by supreme. the fact of the matter is the rules can be totally different, and there really are a LOT of possibilities. It's really the details that will be the biggest points of discussion.
  #216  
Old 07-24-2010, 04:18 PM
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
Problem with that is you're gonna get shot down before you can get anywhere. EVEN if you have an idea that's great. You should know this! [You must be logged in to view images. Log in or Register.]

That's why the meetings have to come first.
As with all things attrition is starting to wear people down. The drive to play 24/7 is taking a toll on guilds/players and the server community as a whole.

Only those that TRULY want to see a consensus plan will see it solved.

Either make the camps so long that poopsocking is not viable. Or introduce an alternate mechanism that triggers the spawn. This was done on live with the Cleric Epic...i am sure it can be done here.

Like..non-loot raid boss spawns in Cazic Thule. Killing him triggers the spawning of Cazic Thule in fear. Or Rare shard drops from Priest in Permafrost that is used turned into an NPC in Temple of Sol Ro that calls Nagafen.

ya it isnt classic but these kinds of ideas is what we need to think about to come up with some solutions. IF we really desire a solution.
  #217  
Old 07-24-2010, 04:18 PM
Humerox Humerox is offline
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How bout this?

I've been speaking for myself here, not Divinity, however...I'm going to talk with our people about a possible representative to send to any meeting that comes up. I know for a fact that we have many knowledgeable, level-headed people that could fill the role.

I never flamed ya Bum. Appreciate the work yer puttin' in. Seriously. [You must be logged in to view images. Log in or Register.]
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 07-24-2010 at 04:27 PM..
  #218  
Old 07-24-2010, 04:19 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Here's the deal. I didn't do anything other than sign off on a proposal. I'm far to busy running my guild and doing dev work on the server to organize a multi-guild meeting, but I certainly was happy to provide an opinion when one of my officers took the initiative to try and solve the problem.

Why don't one of you stop flaming me for a moment and do exactly that, coordinate a multi-guild meeting and come up with a proposal for Nilbog.

You do that, and I'll make a point to attend.
When meetings do happen of course you will be invited to attend. I would love to hear any ideas that we can do to make raiding better on p1999.
  #219  
Old 07-24-2010, 04:21 PM
Hogwash Hogwash is offline
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Hows this, if you aren't raiding/clearing a plane, gtfo.
  #220  
Old 07-24-2010, 04:27 PM
Valent Valent is offline
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Currently DA is camping Vox, IB is camping Inny and WI is camping Naggy. Div/Trans go camp CT since you think the variance is 96 hours he should spawn soon.
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