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View Poll Results: Would you prefer shards to the current system?
Shard me baby! 19 24.68%
Never! 41 53.25%
Bush knocked down the towers! 17 22.08%
Voters: 77. You may not vote on this poll

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  #11  
Old 07-12-2013, 01:49 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Splorf22
With a reasonable number of players per shard the players don't have to fight like dogs for one or two spawns.
Can you prove this hypothesis?

This server has oscillated in population many times. I was around when the pop was around 400... This was not the case, even when the server was at it's lowest points.

Sounds like just wishful thinking to me.
  #12  
Old 07-12-2013, 02:02 PM
fullmetalcoxman fullmetalcoxman is offline
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The staff has made it more than clear that they are happy with the way the end game is running. I doubt anything is going to change.

People can either:

A) Suffer
B) Farm plat and buy the loot they want.
C) Join TMO.
D) Form up a mega-guild and beat TMO at their own game.

No reasonably sized guild is going to be competitive as the server stands now.
  #13  
Old 07-12-2013, 02:19 PM
Waedawen Waedawen is offline
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The problem with that solution is that it kills the player base for any player who isn't a level 60 in an endgame guild looking for the phat lewtzzz


And even then, it isn't as much about the phat lewtz as it is about obtaining the phat lewtz and slaying the derrgins
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  #14  
Old 07-12-2013, 02:19 PM
Rhambuk Rhambuk is offline
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Voted 3 because,

I don't think this will ever happen so voting yes/no is pointless (not like they take polls into account anyway)

The idea isn't horrible but I don't think it would really change much of anything, now if you had tiers of shards say Shard 1 super hardcore, TMO/FE, Shard 2 semi hardcore, guilds that track/organize when a mob pops but not 24/7, and shard 3, very casual guilds, where they raid on their own time regardless of whats up and don't really track.

Then, I, Could, See, This, working, a, little, better....
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  #15  
Old 07-12-2013, 03:21 PM
myriverse myriverse is offline
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There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
  #16  
Old 07-12-2013, 10:39 PM
Mesenkomaha Mesenkomaha is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
P99 could have a ton more players. Specifically the ones that are playing the forum eqclassic.org or the fools on that sleeper server.
  #17  
Old 07-12-2013, 11:41 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
The server would be fine with 1500 players . . . . if those players were evenly distributed from 1-60. Instead at any given time probably 50% of the players on are either max level, close to max level, or have a max level toon and are playing a twink.

Read the Sky rotation thread in the guild section and then tell me we need more players.
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  #18  
Old 07-12-2013, 11:43 PM
enr4ged enr4ged is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
Players not equal to characters... there are far too many "Characters" on this server... thanks to account trading, free accounts and way too much time elapsed thus far...
  #19  
Old 07-12-2013, 11:47 PM
Ezrick Ezrick is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So Noselacri made a post that I really like where he makes two good points. First, the problem with P1999 is too many damn players.
The problem has noting to do with the number of players. 99 has far fewer simultaneous players logged in (probably only a third as many) as a comparable server in the classic era.

The problem is that 99, given its limited development resources, did not follow the classic expansion timetable. Therefore the number of high level players, those who wish to raid, has been allowed to far outstrip the resources available to those players. Where on live raiding content was expressed as being for the "top 1%" of players, here we have the top 10% trying to shoehorn into the same content.

Though I don't suppose we could ever get proper figures, my guess is that there are probably eight to twelve times as many level 60 characters here as there were on live pre-Velious. There are way too many even to support when Velious is actually released. It can't be fixed short of waiting for Velious to be done, then launching a new classic server and then following the timeline of the expansions as they were on live. (Yes I know, even that wouldn't work entirely, people know a hell of a lot more about the game than they did on release). Limited resources, again, insure this can't happen.

On live, when Velious was released there were three guilds who could do the highest level content on my server and one of those was marginal. Sure we had conflicts, but there was enough content to resolve them. Here you have multiple high level guilds with all the players they need and nothing to do with them. The high level game transforms itself from PvE to PvP (or Guild v Guild if you prefer) and those players with the killer mindset are the ones who "win".

If you understand this and don't mind the cost to reputation that comes with the win-at-all-cost attitude you join one of those guilds. If you don't you simply stand around point your finger and say 'its not fair'. It's not fair in the sense that its not the PvE experience that you expected, but nothing can be done about it. This is exactly why many games after EQ embraced the concept of the instanced dungeon which is essentially what you are proposing.

Ezrick
  #20  
Old 07-12-2013, 11:52 PM
Issues Issues is offline
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Every classic EQ server had a #1 guild, #2 guild and so on. Why would p99 be any different?

Everyone is searching for solutions when the only obvious solution is velious being released.

Two magic words to teh fix

More content. -----> The sole purpose of expansions.

My only concern is 2-3 years after Velious is released. Velious is the end of the line. THATs what the p99 community needs to be concerned about.

P99 will have to derail from classic to maintain player base. Like AAs year 3 after velious etc...

But thats wayyy in the future lol. Lets just get Velious out for now.
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