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#51
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fix is a pretty strong term... at this point most of us are just looking for a lifeboat
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#52
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The IB guys who did VP on EQMac would tell you otherwise. Invis pulling classic, HEH. You see those Sirran can't be dictated anymore in the patch notes? Glad to wave goodbye to that (I DEFINITELY CHARMED SIRRAN ALL THE TIME BACK IN THE DAY, uh huh). | |||
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#53
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#54
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The "First in force" 15-man on spawn points wasn't classic. To fix it (a non-classic rule) variance was introduced. In order to fix variance, we-ll be reverting to another non-classic rule an so on. The real problem is that variance should never have been introduced to fix the 15-man rule, and the 15-man rule should never have existed either. Things should be like they were during classic, and if that means 400 raiders from 6 different guilds know mob spawn times and show up right before a mob spawns for a chance at FTE lottery then so be it. I agree with Sirken, the raiders should dictate how the raid scene runs. These gm-invented mechanics and rules are achieving the opposite, and anything discussed with the already existing non-classic rules in place will only do the same. Create a classic atmosphere and let the players decide how they wish to handle things in a traditional manner. You can all show up with 400 people mob after mob for a shot at FTE lottery or you can grow up and rotate things. Those are the only options that occured during early EverQuest. The fact there's more raiders now shouldn't matter. | |||
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#55
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Yup. If Server Staff wants "players to dictate the raid scene," then get out of our way. Make it strictly classic, let the social aspect of the game out. Right now the social aspect is being suppressed by Variance dictating how mob spawns happen.
Make it Classic.
__________________
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#56
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And honestly, Alarti, the only reason you created this thread is because you know TMO isn't going to want to sit on their ass and track double the content they now do, while at the same giving up on past gains.
You said it better than I ever could when you said that nobody was going to be able to lockdown all the content when Velious is out if there is a variance like there currently is because there are just too many mobs. So instead you come to the forums and try to start a discussion that can offer you a chance to lock the most down you can? It's people like you, and threads like this that have lead the artificial raiding rules put in place by server staff, and created a non-classic raiding environment. | ||
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#57
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#58
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Velious Raid are largely not Poopsockable which removes the point behind variance. I know you are eager to troll and make this about TMO VS the Server but this has nothing to do with that. The entire server would benefit from lack of variance. Lets face it no matter what raid rules are applied to the server, TMO will structure itself to win. That point is largely moot. TMO batphones at multiple times at first due to competition, so if we didn't we stood a fair chance of losing a mob. We also batphone because we have a large non-USA timezone playerbase. They should be allowed to raid sometimes too. TMO will absolutely not have to balloon in size for Velious. But this isn't a TMO thread as much as you want it to be Deajay. | |||
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#59
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I'm really okay with things being completely random.....
Back when I raided on Lanys I remember things being up and casual guilds asking for the hardcore guilds to clear certain things. | ||
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#60
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