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#151
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Quote:
It sounds like you either never played eq pvp specifically on jousting you dont just keep auto attack on and expect a hit when your target is in range, you need to be keen on alot of factors which include the race of your target along with the delay of your weapon which you absolutely DO NOT KEEP AUTO ATTACK ON. | |||
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#152
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Quote:
Anyone who has played these games long enough will notice almost every player thinks he's better than he actually is. They sit around bitching about their elo and their bad luck and how the sun was in their eyes, completely unphased by the fact that everyone says the same thing they are. Then there is the more mature crowd of self deluders, who are convinced that they would be pro if they "had the time" or "took it more seriously." One thing is for sure, a small minority is actually comfortable accepting their how they rank. This is why LoL changed their Ranking system from simple ELO to some grind oriented system that allowed mediocre players to get shiny gold/platinum/diamond medals (same with SC2). Because it turns out, most people don't really want to told where they stand as far as skill relative to other players. What I'm getting at here, is that when you reward players strictly based on skill (which natural talent plays a big part), it necessarily sucks for the vast majority of people that play the game. Most people simply aren't mature enough to handle it. And even if you are, a lot of people like a sense of progress as they sink more time into a game. Game knowledge and practice plays a big part in esport games. But what really gets you to the top .001% is natural talent in the forum of quick thinking and "twitch." The absolute top combines this with years of rigorous practice that essentially is going to rewire you brain to handle (for example) SC mechanics. The "skill" in MMOs basically takes out a lot of the influence natural talent has on one's overall performance. While leaving the effects of game knowledge and generic practice as the big impactors on one's in-game success. Given that most people play these games to create an avatar in a fantasy world, this more egalitarian approach makes much more sense. | |||
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Last edited by JurisDictum; 06-29-2013 at 11:37 PM..
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#153
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killing players more fun than killing npcs with bad ai
but to each his own.
__________________
Current Games:
Naw | ||
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#154
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This game was never meant for pvp and is not even remotely balanced for it. The other issue is that it seems like red has some major personality issues. | |||
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#155
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Quote:
__________________
Current Games:
Naw | |||
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#157
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whats this red thing i keep hearing about. is that the single player eq game thats under my project1999 server that i play on?
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#158
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#160
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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