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#151
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#152
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Unfortunately it required drops from the elemental planes so you basically had to be a raid guild anyway. But it still made tradeskills a lot more relevant. http://www.eqtraders.com/recipes/rec...r=080100160040 There we go. It was actually pretty cool - you had to craft an emblem to make a type of armor (storms, water, fire, whatever) but that emblem was always returned to you once you had it. It was kind of a 'license' to craft a particular item. edit: Also the content itself of PoP was quite good. People loved going to the plane of decay, valor, halls of honor, or finally getting RZTW down so you had access to the 4 elemental planes (of which PoFire was an excellent leveling zone...the others were pretty much raid only I think). The bosses were cool and it was a welcome change from the aliens of the moon | |||
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Last edited by TarukShmaruk; 06-26-2013 at 02:36 PM..
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#153
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It's one of those things where people are free to disagree. No right or wrong for what makes one person enjoy a game and another dislike it, [You must be logged in to view images. Log in or Register.] . My feeling with PoP is, if you were in a cutting edge guild you had a lot of fun, if you weren't you were prolly cock blocked from 50% of the content and hated it.
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Checkraise Dragonslayer <Retired>
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#154
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Also Beastlords were a cool class.
Never could get into Berserkers though - they seemed pretty stupid to me. | ||
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#155
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Berserkers sucked until much later in EQ when AA's finally gave them a role
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#156
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It's like going back to your little home town and seeing all the changes that have taken place, nobody likes it. But you just have to accept that the changes were made for a reason, are simply unavoidable, and the majority of times it was with the intent of benefiting people...and actually did benefit people. I played EQ from classic through GoD on and off. Nothing ever "ruined" the game for me, I just got bored of it and went to do something else. | |||
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Last edited by Gadwen; 06-26-2013 at 02:45 PM..
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#157
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I personally think PoP was a pinnacle because content was fun, good character progression opportunities, and high fantasy lore. The problem is after you have slain the Gods what else do you do in a fantasy game? GoD was terrible, both content and planning wise.
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#158
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#159
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Edit: judging from other posts I will assume you mean GoD and totally agree.
Everything was bland, ugly, and looked the same. Looked like all architecture was a cut and paste job. Mobs looked like bad sci-fi creatures.
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Last edited by Atmas; 06-26-2013 at 03:15 PM..
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#160
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PoP's Tier raiding system was the best expansion raiding there ever was in EQ. Simple as that. After playing live for 13 years i can tell you alot of people would shit bricks at the mechanics and attention to detail needed to raid in current EQ. I know 95% of you hate instancing but it let so many people see different zones and enjoy the game more then if they were stuck trying to raid like they do here.
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