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Old 06-26-2013, 01:42 PM
Gadwen Gadwen is offline
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Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
EQ was top dog and MMOs were gaining popularity. It's inaccurate to claim that luclin/pop-era popularity was because of luclin changes.

That said, I loved everything about PoP except the books.

And whoever said they wanted books to funnel people into new content - that's a ridiculous claim - PoP was for high levels only. There was no new content to be had for anyone under level 40.




People twink because it's fun and it's within the game mechanics. People enjoy being able to game the system - that doesn't mean the population wants to be able to walk up to an NPC and hail them for +50 levels. There are servers like that and do you know what their population is?

The point of all this discussion is that the there has to be a balance around the innate hedonism of gamers for the good of the game. Just because I want the ability to rez myself (or not lose XP), to fly everywhere, and to reduce all downtime doesn't mean it's good for the game.

Yes you are right that MMOs had been gaining popularity, but Luclin had been out for almost 2 years, PoP almost a full year when EQ hit its peak of subs, by that point in time it was a very different game than classic for quite a while. It would a inaccurate to claim that it had nothing to do with it and was just the effects of the genre getting more popular.

And I'm not sure where having easier travel or levels going a bit faster translates into instant level 50 with one hail. But players do everything they can to make the game easier for themselves, devs have watched this behavior for years and are catering to it. I agree, there is a good point of balance, but like I said before..a games value is not based on each individual players experiences. It's how many subs they get, how many micro transactions they perform and...most MMO players want easy games.
Last edited by Gadwen; 06-26-2013 at 01:48 PM..
 


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