#41
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I would play, only hoping that the enhanced graphics would bring a lot of people to the server, preferably 2k+ during peak hours.
other than that graphics mean nothing to me... *edit* okay thats a lie, graphics do matter. I nearly quit after luclin, not only the new player models but the world didnt even remotely look like everquest, yes the moon but it made me feel like i was playing my everquest character on wow... | ||
Last edited by Rhambuk; 06-19-2013 at 10:59 AM..
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#42
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Take a lvl 17 warrior and a level 17 ranger. They're both wearing approx equivalent gear - leather or banded, more than likely. The warrior might have 50-60 more hp and a critical chance at low health, but not much beyond that. Whereas, the ranger can root and snare the enemy and compliment with other spells and finish it off from a distance and increase survivability greatly. Many of hte classes are doing similar things in the low levels. They're meleeing, first and foremost. Some of the casters might even melee until level 20. But after that their class overpowers their own desires. Take a lvl 50 warrior and a level 50 ranger and you'll see the warrior benefiting more from their tanking abilities. And this is really how EQ was designed in its first year and how it followed after. Players learned over time that warriors did the best tanking and rogues and wizards were best at dps and so on. The game was made so that at the higher levels the classes would be roughly equal. This differed from the early design stage where they made the hybrids too strong. This is why they removed the exp penalties. Compare this to the racial advantages/penalties. Other than slam and stun immunity for the ogre, you can see that as the game progressed the intial racial stats became insignificant. And when AA's were added, players could even acquire innate slam and some stun immunity. They removed the night blindness too. This continued until there was very little difference between the races at all. Finally, in September 19 2006, they removed racial exp penalties. Here's the link for it: http://everquest.allakhazam.com/hist...es-2006-2.html Quote:
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||||
Last edited by stormlord; 06-19-2013 at 02:20 PM..
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#43
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I would rather have had better CC than higher dps or tanking abilitiy, honestly. I know that rangers have some roots/snares, but it seems that on live the ranger class was more focused on dps. I love dps too, but it's too linear. CC adds a dynamic to the game that is more interesting. I'm not saying rangers are worth much in groups, but I enjoyed playing them, whether or not you think they're worth 1 copper. I of course defend the class I played so much (and enjoyed). Ultimately, the idea of an exp penalty is stupid because a jack of all trades doesn't need a penalty. And whether or not jack of all trades are effective isn't the point. The point is they're fun.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 06-19-2013 at 02:49 PM..
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#44
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#45
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I would like to see Grinding Gear Games (the guy behind path of exile) do an "hardcore mmo" ala EQ.
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