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Old 07-24-2016, 11:57 AM
renordw renordw is offline
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Default How is "recharging" items not an exploit?

Not to be "that guy" but it seems like a hack, there's no reason the game should actually work that way.
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Old 07-24-2016, 12:01 PM
Brut Brut is offline
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Half the game's meta is prty much abusing unintended mechanics in some way.
Consider them moreso ascended glitches than exploits.
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Old 07-24-2016, 12:03 PM
renordw renordw is offline
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Half the game's meta is prty much abusing unintended mechanics in some way.
Consider them moreso ascended glitches than exploits.
I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.
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Old 07-24-2016, 12:08 PM
Brut Brut is offline
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Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.
It's classic, so prty much.
Alot of patches fix stuff that can be considered exploits, like multiquesting. Or the /pet attack tracking. Or some of the completely broken pull tactics that worked for a duration.

Only time devs really frowned on recharges was when people were abusing hoops to instakill raid mobs in Kunark. Which resulted in uncool lifetap resist rate nerf and making hoops unrechargeable. Also can't recharge anything on PVP servers, which is good since the era of Nilly wizards spamming full conflag wands in 1v1 random pvp was kinda all sorts of retarded.
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  #5  
Old 07-24-2016, 12:11 PM
renordw renordw is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
It's classic, so prty much.
Alot of patches fix stuff that can be considered exploits, like multiquesting. Or the /pet attack tracking. Or some of the completely broken pull tactics that worked for a duration.

Only time devs really frowned on recharges was when people were abusing hoops to instakill raid mobs in Kunark. Which resulted in uncool lifetap resist rate nerf and making hoops unrechargeable. Also can't recharge anything on PVP servers, which is good since the era of Nilly wizards spamming full conflag wands in 1v1 random pvp was kinda all sorts of retarded.
But isn't that classic?
  #6  
Old 07-24-2016, 12:11 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
I can't even imagine what kind of exploit would be frowned upon.
Lol. It's not rocket science. If there's something that's widely known and widely used and the devs never change it or punish anyone for using it... that's the kind of "exploit" that they don't mind.
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Old 07-24-2016, 01:22 PM
Thulack Thulack is offline
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Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.
Its supported on Live so why not here? They have had 17 years to "fix" it on live servers and they never did.
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Old 07-24-2016, 01:52 PM
lurk lurk is offline
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Recharging was nerfed in Luclin mostly due to using rez staff to skip clearing VT. It's clearly an exploit but wasn't widely known about until Luclin.
  #9  
Old 07-24-2016, 08:26 PM
JackFlash JackFlash is offline
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Quote:
Originally Posted by lurk [You must be logged in to view images. Log in or Register.]
Recharging was nerfed in Luclin mostly due to using rez staff to skip clearing VT. It's clearly an exploit but wasn't widely known about until Luclin.
Rez staff also used to fein drag a rez class to the PoM portal in ToV.....
  #10  
Old 07-24-2016, 07:48 PM
Danth Danth is offline
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Quote:
Originally Posted by renordw [You must be logged in to view images. Log in or Register.]
I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.
As others have said, recharging is indeed supported here and could be removed any time if developers so wished, as it was on Red. It's regarded as a feature, not an exploit. Exploits that have resulted in disciplinary action include dupe bugs and pushing monsters into the geometry in such a manner that they couldn't attack the player(s). Some classic exploits, such as the Overthere-Skyfire zone line fear pathing glitch, were never reproduced on P1999. In the long run, the distinction between feature and exploit lies solely at the discretion of the server staff.

Watching the big guilds host their recharge sessions is quite amusing: It looks like nothing quite so much as a bread line.

Danth
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