Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   How is "recharging" items not an exploit? (/forums/showthread.php?t=248769)

renordw 07-24-2016 11:57 AM

How is "recharging" items not an exploit?
 
Not to be "that guy" but it seems like a hack, there's no reason the game should actually work that way.

Brut 07-24-2016 12:01 PM

Half the game's meta is prty much abusing unintended mechanics in some way.
Consider them moreso ascended glitches than exploits.

renordw 07-24-2016 12:03 PM

Quote:

Originally Posted by Brut (Post 2328374)
Half the game's meta is prty much abusing unintended mechanics in some way.
Consider them moreso ascended glitches than exploits.

I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.

Doctor Jeff 07-24-2016 12:04 PM

Clever use of game mechanics.

Brut 07-24-2016 12:08 PM

Quote:

Originally Posted by renordw (Post 2328376)
I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.

It's classic, so prty much.
Alot of patches fix stuff that can be considered exploits, like multiquesting. Or the /pet attack tracking. Or some of the completely broken pull tactics that worked for a duration.

Only time devs really frowned on recharges was when people were abusing hoops to instakill raid mobs in Kunark. Which resulted in uncool lifetap resist rate nerf and making hoops unrechargeable. Also can't recharge anything on PVP servers, which is good since the era of Nilly wizards spamming full conflag wands in 1v1 random pvp was kinda all sorts of retarded.

Tecmos Deception 07-24-2016 12:08 PM

Quote:

Originally Posted by renordw (Post 2328370)
Not to be "that guy" but it seems like a hack, there's no reason the game should actually work that way.

If all the things in EQ that were unintended by the devs were changed to fit the devs original intent, we'd probably all hate this game.

There's a pretty fine line between "exploit" and "emergent gameplay" anyways. Yeah it's goofy as fuck the way recharging works... but goofy stuff like that wasn't uncommon to see in games back in the day, and often times they just became accepted parts of the game even though they didn't really make any sense.

renordw 07-24-2016 12:11 PM

Quote:

Originally Posted by Brut (Post 2328381)
It's classic, so prty much.
Alot of patches fix stuff that can be considered exploits, like multiquesting. Or the /pet attack tracking. Or some of the completely broken pull tactics that worked for a duration.

Only time devs really frowned on recharges was when people were abusing hoops to instakill raid mobs in Kunark. Which resulted in uncool lifetap resist rate nerf and making hoops unrechargeable. Also can't recharge anything on PVP servers, which is good since the era of Nilly wizards spamming full conflag wands in 1v1 random pvp was kinda all sorts of retarded.

But isn't that classic?

Tecmos Deception 07-24-2016 12:11 PM

Quote:

Originally Posted by renordw (Post 2328376)
I can't even imagine what kind of exploit would be frowned upon.

Lol. It's not rocket science. If there's something that's widely known and widely used and the devs never change it or punish anyone for using it... that's the kind of "exploit" that they don't mind.

Cecily 07-24-2016 12:39 PM

If the devs wanted recharging gone, they would patch it out like they did on red.

Nuggie 07-24-2016 12:45 PM

Hey man. You seem kind of snarky. You either want to come and play on p99 and have fun with nilbog and rogean rules or you don't want to come have fun. There are other servers that operate in different ways. Or start your own if you think your vision will draw more people. Personally, I'm happy here.


All times are GMT -4. The time now is 09:03 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.