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#42
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Quote:
__________________
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#43
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That's why you get chargelots. And your starting army should always include quite a few sentries if you are going up against terran/zerg to force field and prevent zerglings from being able to surround, roaches to split their force in half, marines/marauders to split their force in half.
Zealots are weak against being kited but thats why you need sentries to go along with them. | ||
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#44
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protoss is the easiest to play, hardest to master.
being able to micro a protoss army shows so much skill | ||
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#45
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No, protoss micro is fairly simple and straight forward.
The reason I said protoss is the best newbie race is because micro does not matter at all as a newbie. 99% of the people you face will a-move units (this is true until mid masters) and focusing more on macro will allow you to improve much quicker. Protoss macro mechanic is simply a lot more forgiving than terran or zerg. | ||
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#46
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<iframe width="560" height="315" src="http://www.youtube.com/embed/sC_McjFRPRI" frameborder="0" allowfullscreen></iframe>
i tech to templars and expand early so i can afford to warp them in peoples face. | ||
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#47
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<3 protoss players who are pro at microing templars and sentries psi storms/force fields.
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#48
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#49
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and by sentry templar macro i mean sentry/templar micro >.>
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