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  #21  
Old 06-12-2025, 02:41 AM
Vivitron Vivitron is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.

Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.



It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
Disease cloud change was from getting rid of good aggro on disease counters. My best reading of the record is that this was probably a change that happened on live after shaman slows were given disease counters, which briefly gave slows double aggro. On live they fixed slow aggro with the disease counter change. Shouldn't be on our timeline; we end before shaman slows get disease counters.
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  #22  
Old 06-12-2025, 05:57 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.

Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.
That's some good goalpost moving. You can't call for nerfs because stuff isn't classic then call nerfs on classic stuff because you don't like it. You either want classic or you don't, pick one.

Like pet tracking, Verant fixed lulls later so you could easily argue it was broken in the first place. It isn't classic but we already established you're fine with non classic changes.
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  #23  
Old 06-12-2025, 06:29 AM
Snaggles Snaggles is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
At least they have disease cloud.
Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
I was joking.
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  #24  
Old 06-12-2025, 09:23 AM
jolanar jolanar is offline
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If you'd have asked me 5 years ago I would have said monk hands down. Which is probably true for the first 50 levels. And also maybe true for quickest to 60. Problem is the first 50 are largely irrelevant and the things monks can solo at 60 are also pretty meaningless. Good at farming fine steel but not a lot else. But now I'd say if you see yourself going the distance and you want to be able to solo a high variety of content I'd say Paladin or Shadowknight are the answer.
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  #25  
Old 06-12-2025, 09:41 AM
PatChapp PatChapp is offline
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Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
If you'd have asked me 5 years ago I would have said monk hands down. Which is probably true for the first 50 levels. And also maybe true for quickest to 60. Problem is the first 50 are largely irrelevant and the things monks can solo at 60 are also pretty meaningless. Good at farming fine steel but not a lot else. But now I'd say if you see yourself going the distance and you want to be able to solo a high variety of content I'd say Paladin or Shadowknight are the answer.
What do you think a paladin or sk can solo that a monk can't? I know monks that solo king tranix,nameds in chardok,big rats in DN,emp in seb has been done without worts.
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  #26  
Old 06-12-2025, 10:54 AM
jolanar jolanar is offline
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
What do you think a paladin or sk can solo that a monk can't? I know monks that solo king tranix,nameds in chardok,big rats in DN,emp in seb has been done without worts.
Fair enough I guess you need to differentiate between top end raid geared characters and group group characters at 60.
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  #27  
Old 06-12-2025, 11:10 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
What do you think a paladin or sk can solo that a monk can't? I know monks that solo king tranix,nameds in chardok,big rats in DN,emp in seb has been done without worts.
Also seen some geared ones destroy frenzy in velks and the early wings of HS if they have beads.
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  #28  
Old 06-12-2025, 12:09 PM
Keebz Keebz is offline
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
What do you think a paladin or sk can solo that a monk can't? I know monks that solo king tranix,nameds in chardok,big rats in DN,emp in seb has been done without worts.
Geared at 60 Monk is a beast. Best melee in the game by far. However, soloing 50-60 without raid gear is significantly less beastly. Auto-attack warrior mobs, mend, BW repeat. Need to fight a caster mob? Hope your T-Staff procs a lot and make sure you have good resists.

Leveling my SK 50-60 on the other hand was straight forward if boring. I could fear kite casters and higher level mobs (hole elementals and FM giants come to mind), split faster (snare + FD is automatic), get around easier (CoS) and I could pick up some raid gear for dirt cheap. Monk raid gear on the other hand is obnoxiously competitive.

End game Monk is the clear winner, but for derping around solo? That's SK music baby.
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  #29  
Old 06-12-2025, 12:25 PM
Goregasmic Goregasmic is offline
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Getting both invis and IVU is pretty good QOL if you want to do any dungeoneering.
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  #30  
Old 06-12-2025, 01:40 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Geared at 60 Monk is a beast. Best melee in the game by far. However, soloing 50-60 without raid gear is significantly less beastly. Auto-attack warrior mobs, mend, BW repeat. Need to fight a caster mob? Hope your T-Staff procs a lot and make sure you have good resists.

Leveling my SK 50-60 on the other hand was straight forward if boring. I could fear kite casters and higher level mobs (hole elementals and FM giants come to mind), split faster (snare + FD is automatic), get around easier (CoS) and I could pick up some raid gear for dirt cheap. Monk raid gear on the other hand is obnoxiously competitive.

End game Monk is the clear winner, but for derping around solo? That's SK music baby.
Agreed. SK is usually the better option for a more casual character. You don't need as much expensive raid gear on an SK to do a bunch of fun stuff. Monks have a higher ceiling than SK's in BiS gear, but Monk raid gear is generally more expensive than SK raid gear.
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