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  #11  
Old 01-21-2014, 03:11 PM
runlvlzero runlvlzero is offline
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AFAIK i know though pretty classic database is leaked for the first year of the game. So if not going into kunark/velious, not that much database work.
  #12  
Old 01-21-2014, 03:12 PM
quido quido is offline
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Probably the biggest hindrance to starting a new classic box is the lack of cheat detection. You can throw enough semi-capable people at the content and get it right, and even a mediocre developer could probably fix most of the source, but something like modifying an existing DLL to do a bunch of sketchy shit to catch cheaters is beyond the capability of nearly all geeks.
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  #13  
Old 01-21-2014, 03:13 PM
runlvlzero runlvlzero is offline
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Non-database stuff like the scripts for raster/Solro AC are the biggest issue, but those items don't need to be perfect either. Especially if Nejana is the camp spot.

Other faction issues: stuff like paineel shoudn't be in.
  #14  
Old 01-21-2014, 03:16 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Probably the biggest hindrance to starting a new classic box is the lack of cheat detection. You can throw enough semi-capable people at the content and get it right, and even a mediocre developer could probably fix most of the source, but something like modifying an existing DLL to do a bunch of sketchy shit to catch cheaters is beyond the capability of nearly all geeks.
Didn't even think of that.

Really the hardest part is having someone who knows how to the dll, and keep up with the latest macroquest builds to look for memory usage patterns.

Though a punkbuster style solution might work, could punkbuster be adapted to use with EQ? Is that code FOSS even out there?
  #15  
Old 01-21-2014, 03:18 PM
quido quido is offline
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Yeah I dunno, I figured out how to script quests and made all the VP dragon scripts classic in less than an hour from knowing nothing. I think stuff like Raster and AC is more tedious than actually difficult, and it's really not that much work.

Research has generally always been the hold-up here it seems. If you can tell a developer exactly how something is supposed to work, anyone worth a damn can make it happen. I couldn't even imagine having to research/implement factions and stuff like that, though.
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  #16  
Old 01-21-2014, 03:18 PM
runlvlzero runlvlzero is offline
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naw punkbuster is closed source =/
  #17  
Old 01-21-2014, 03:19 PM
runlvlzero runlvlzero is offline
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Would just have to send Nirgon a huge check in the mail :P
  #18  
Old 01-21-2014, 03:23 PM
SamwiseRed SamwiseRed is offline
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someone teach me how to put up a stock server and ill do it.

i would love to host a sz style server. i dont care if pve is years behind, fuck it. rather have classic > pop anyway with pvp changes.
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  #19  
Old 01-21-2014, 03:26 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
someone teach me how to put up a stock server and ill do it.

i would love to host a sz style server. i dont care if pve is years behind, fuck it. rather have classic > pop anyway with pvp changes.
I so would, but I'm actually mentally retarded when it comes to root@locahost# and mysql =/
  #20  
Old 01-21-2014, 03:31 PM
quido quido is offline
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You'd have to make some serious changes for PvP to not be retarded too. There's some great guides on the eqemu site for setting up a box.

I use this to setup a server in linux, and this to do it in windows.
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