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  #1  
Old 11-06-2013, 03:53 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
called it
Some peoples kids...
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  #2  
Old 11-14-2013, 10:23 AM
Lagaidh Lagaidh is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Now Element's post was a huge fuck yo couch comment.
I'm a dev by trade and even though sarcastic, Element is actually offering a very valid point from the other perspective. (Assuming the two sides are 'Players' and 'Staff'.)

We all hear on the forums about this place being free to play and the staff gets no compensation, hobby of love, etc., but it seems those sentiments really are not taken to heart when the topic of discussion is so hot-button.

As a dev by trade, I seriously do not understand what has kept the staff going on this project. I sure do appreciate it and am grateful, but I don't truly understand it. You could tell me the motivation, and I would understand you, but when I see how the player base reacts on the forums regularly... man my understanding falls apart. Maybe it's just thicker skin on their part.

Element's basically saying the staff is damned if they do, damned if they don't. Sure there are plenty of common sense arguments, but we all know there is no single panacea for the raid scene on this server. The fundamental design of EverQuest does not support "normal" play inside of the same content for so long, and the player base here is full of EQ encyclopedias for players.

I'm not trying to thread shit or anything. I always enjoy these threads when they are civil just from an engineer's perspective.

TL;DR - No matter how brusque the delivery... Element has a point.
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  #3  
Old 11-06-2013, 12:22 PM
Melissa Melissa is offline
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oops...comment edited...

i need to l2readingcomprehension


anyways, i see zero foreseable weaknesses in the idea honestly...

it preserves competition, gives guilds a shot at easier content, forces guilds to strategize/prioritize/compromise/sacrifice...

It has little to do with redistribution of wealth...more to do with what's more classic...
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Last edited by Melissa; 11-06-2013 at 12:28 PM..
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Old 11-06-2013, 12:43 PM
Cecily Cecily is online now
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Yeah I'd be down. Would also involve regular days of dead time with no raiding. I'd actually really like that.
  #5  
Old 11-14-2013, 05:59 PM
Droog007 Droog007 is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
...Would also involve regular days of dead time with no raiding. I'd actually really like that.
Feels good to relax the death grip once in a while, eh? I should imagine so.
  #6  
Old 11-06-2013, 12:45 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Yeah I understand MQ is a classic mechanic - I suspended my adherence to those mechanics when I made the comment because I really do think some mechanics are broken and in need of a fix.

With that being said I think it is necessary to point out that MQ'ing incentivates nearly every raid-level mob to a point where it never falls out of favor for a guild to kill it. Without a progression or a clear next step in character development you will simply be spreading it out.

Tl:dr MQ makes shit mountains our of shit mole hills.
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  #7  
Old 11-06-2013, 12:49 PM
Melissa Melissa is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Yeah I understand MQ is a classic mechanic - I suspended my adherence to those mechanics when I made the comment because I really do think some mechanics are broken and in need of a fix.

With that being said I think it is necessary to point out that MQ'ing incentivates nearly every raid-level mob to a point where it never falls out of favor for a guild to kill it. Without a progression or a clear next step in character development you will simply be spreading it out.

Tl:dr MQ makes shit mountains our of shit mole hills.
I agree with the sentiments for sure bro...i feel ya...

Cecily...we should really try really really hard to get this up to the devs ears...before anyone tries to say we're over entitled to volunteer time blah blah blah...they don't have to do shit if they don't want to...

But at least like cecily said, we get dead time to do other shit on our mains...this is a HUGE point that I like.

I would love to hear back to see what constraints there are to this idea. Programming-wise, logistics...etc.

I know Cecily and I would be willing to help out with ideas on how to get things better regardless of what's said in and outside of R&F.

Honestly, R&F will still continue to happen even with the idea implemented...hell for some, it's part of the fun.
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  #8  
Old 11-06-2013, 01:09 PM
Cecily Cecily is online now
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Tl:dr MQ makes shit mountains our of shit mole hills.
TL;DR: Why are you bringing up MQ in a variance thread?
  #9  
Old 11-06-2013, 01:35 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
TL;DR: Why are you bringing up MQ in a variance thread?
Tbh with you I probably had a conversation in my head and settled upon an answer without any other input.

Removing variance or any other single pronged aproach to this issue does nothing but converts an already stale issue into another stale issue (re: every other FTE, Variance, thisraidscenesucks thread etc...). Without consideration to any of the root causes all you're doing is supplanting 1 problem with another. Again, suspending my adherence to Classic game mechanics, it would be good to see some long term solutions coupled with some of the things a good portion of our community have been asking for.

My apologies - it was never meant to be a threadjack. You may resume your regularly scheduled program.
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  #10  
Old 11-06-2013, 01:31 PM
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Tldr: to rogean and devs, even though you have already put much time and effort into this issue and have no real incentive or reason to put more time or effort into this issue, put more time and effort into the issue and maybe we can complain about that and ask for more changes later.
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