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Old 11-24-2009, 03:37 PM
Halladar Halladar is offline
Aviak


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Quote:
Originally Posted by Tenudil [You must be logged in to view images. Log in or Register.]
You are correct, the dodge rate going down is due to how avoidance checks are calculated after the check for an actual hit or miss. On live the skill avoidance checks are calculated first and then if they fail another check is made to see if it is a hit or miss.

Dodge % does go up as the skill improves.


AC is comprised of both a mitigation and avoidance component.

Avoidance = (AGI T from table) + trunc(Defense * 16/9), never less than 0
Caster Mitigation = trunc(Buffs/3) + trunc(Defense/2) + (Equipment + 1)
Anyone else's Mitigation = trunc(Buffs/4) + trunc(Defense/3) + trunc(Equipment * 4/3)
Displayed AC = trunc( (Avoidance + Mitigation) * 1000 / 847 )

I think monks get a bonus of lvl+5 added to their equipment ac value

So a non caster gets roughly 2.5 of displayed AC from each point of defense.


As to the War vs Pal/Shd vs Rng debate, you also have to rememeber how many people were still running around in stat gear at the time. The plate classes that maximized AC in combination with higher avoidance skills and Defense caps tended to tank significantly better then the chain classes and even other plate classes that went the STR/DEX/AGI route.
I find this very interesting. But what is the definition of the trunc function?
  #2  
Old 11-24-2009, 03:50 PM
messiah_b messiah_b is offline
Sarnak


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Truncate to an integer.
  #3  
Old 11-24-2009, 04:00 PM
Tenudil Tenudil is offline
Orc


Join Date: Oct 2009
Posts: 41
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Trunc just removes the fractional part of a number IE 2.65 would just be 2.

I probably should have prefaced that saying there is no proof those are the actual numbers used on live. Its possible they are but there could still be other factors added in. If i had run into this formula years ago i would have done some serious parsing to find out. I've been tinkering around with them lately, and I can't find any fault in them though. The evasion portion seems to follow a warriors level*10 pretty closely, up until you stop getting defense increases.

http://www.magelo.com/forum/messages...opic=19&page=3
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