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Old 04-30-2010, 04:05 PM
taamas taamas is offline
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Quote:
Originally Posted by Myrkskog [You must be logged in to view images. Log in or Register.]
The way I remember it mobs like Sand Giants and Specters would aggro people even if they were chasing someone else only if they had 0 damage done to them by the person they were originally chasing(proximity aggro).

I seem to remember if they took any damage they would concentrate solely on that source of damage.
I would agree with this, at least from memory.

However in P99 (maybe it's just me though, I dunno), if I only face-pull (proximity aggro) a mob, I'm usually tanking for a couple seconds once I return to camp. My attack is off, I have done zero damage, and others have gotten a few swings off. It's like I pissed in its cheerios and its out to murder me, until it realizes it's losing health from other attackers and switches targets.

On the flip side, when I throw a shuriken and return to camp, the mob usually switches after the first or second swing from someone else.

I don't have any factual data to back this up, just speaking from experience and my perception. Any other pullers notice this? It doesn't quite make sense to me, since I feel the first swing should draw aggro, even if it was a miss (if I'm face-pulling).
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Old 04-30-2010, 04:34 PM
YendorLootmonkey YendorLootmonkey is offline
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Projectile damage seems to add very little "hate" compared to melee damage. Otherwise all of us AM3/Trueshot Disc rangers back in the day would have F'd up a lot of raids.
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