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#1
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The grounds for removal are that is screwed the game up royally. Not that it was a quest that was added as a certain part of an expansion. It was a very broken mechanic that needed to be removed, same with charm on players. Fear and charm still work on other player's pets, which imo is fine.
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#2
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Quote:
Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic! | |||
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Last edited by Kruel; 12-16-2011 at 04:36 PM..
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#3
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Quote:
Fear and Charm worked on Players for part of classic eq, but were also removed pre-kunark. So fear and charm working on players and not working on players fall under the Classic description. | |||
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#4
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Quote:
No.
__________________
Chubbybubble.
Fuzzycandy - <Straight Outta Oggok> formerly <Hand of Tonomar> RIP Madamm <Happy Little Hug Factory> | |||
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#5
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there are tons of things that are in game that will be taken out.. manastone / guise / quests like thex etc. Allot of these were taken out for some reason or another. But its to relive the classic experience.
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#6
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Those things are legacy items, and quests that once done the items stayed with those people. Sometimes live these things were referred to as "pre-nerf item so-and-so". However the Game mechanic Fear is not an item that is in limited quantity.
Can you please give some other reasons that this mechanic of fearing players should be put in the game other than to cause grief or sate some weird obsession you seem to have with being able to fear players, as it must of been done to you in the past?
__________________
Chubbybubble.
Fuzzycandy - <Straight Outta Oggok> formerly <Hand of Tonomar> RIP Madamm <Happy Little Hug Factory> | ||
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#7
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to be honest, i was a warrior for 6 years on blue and i remember being feared allot. And not that it is a big deal, at the end of the day it is classic. I simply say that if something was in the game at classic, that is what the server should be trying to impliment. I kinda feel its like taking away sow for a druid/shaman because they can run faster than the mob... this is true but this was classic and it was one of the things that made them strong. In the same thought charm / fear is what made necros and chanters strong. They could even make the chances that it sticks nill to none. Make it very highly resisted, but keep it classic.
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