Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-16-2011, 04:24 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
Default

The grounds for removal are that is screwed the game up royally. Not that it was a quest that was added as a certain part of an expansion. It was a very broken mechanic that needed to be removed, same with charm on players. Fear and charm still work on other player's pets, which imo is fine.
  #2  
Old 12-16-2011, 04:32 PM
Kruel Kruel is offline
Sarnak

Kruel's Avatar

Join Date: Jul 2010
Posts: 372
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The grounds for removal are that is screwed the game up royally. Not that it was a quest that was added as a certain part of an expansion. It was a very broken mechanic that needed to be removed, same with charm on players. Fear and charm still work on other player's pets, which imo is fine.
see now if charm was classic (this is another discussion all together), post proof and this should be added. This is a classic emu!!

Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic!
Last edited by Kruel; 12-16-2011 at 04:36 PM..
  #3  
Old 12-16-2011, 04:56 PM
Verdu Verdu is offline
Scrawny Gnoll


Join Date: Nov 2011
Posts: 24
Default

Quote:
Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
see now if charm was classic (this is another discussion all together), post proof and this should be added. This is a classic emu!!

Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic!
The problem with the whole 'classic' tag is that classic is a time-frame, and not a specific moment in time.

Fear and Charm worked on Players for part of classic eq, but were also removed pre-kunark. So fear and charm working on players and not working on players fall under the Classic description.
  #4  
Old 12-16-2011, 04:57 PM
ChubbyBubbles ChubbyBubbles is offline
Kobold

ChubbyBubbles's Avatar

Join Date: Aug 2010
Posts: 190
Default

Quote:
Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
see now if charm was classic (this is another discussion all together), post proof and this should be added. This is a classic emu!!

Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic!
Okay so it was classic. But I'm pretty sure everyone , including you can remember that they were taken out. So why in the world would the devs go about putting something in the game that was flawed from the beginning? So they can eventually spend time taking it back out? I'm not seeing the logic here, only the fact that you want to be able to fear people in pvp because it was 1: op and 2 : classic.

No.
__________________
Chubbybubble.
Fuzzycandy - <Straight Outta Oggok>
formerly <Hand of Tonomar>
RIP Madamm <Happy Little Hug Factory>
  #5  
Old 12-16-2011, 05:16 PM
Kruel Kruel is offline
Sarnak

Kruel's Avatar

Join Date: Jul 2010
Posts: 372
Default

there are tons of things that are in game that will be taken out.. manastone / guise / quests like thex etc. Allot of these were taken out for some reason or another. But its to relive the classic experience.
  #6  
Old 12-16-2011, 05:27 PM
ChubbyBubbles ChubbyBubbles is offline
Kobold

ChubbyBubbles's Avatar

Join Date: Aug 2010
Posts: 190
Default

Those things are legacy items, and quests that once done the items stayed with those people. Sometimes live these things were referred to as "pre-nerf item so-and-so". However the Game mechanic Fear is not an item that is in limited quantity.

Can you please give some other reasons that this mechanic of fearing players should be put in the game other than to cause grief or sate some weird obsession you seem to have with being able to fear players, as it must of been done to you in the past?
__________________
Chubbybubble.
Fuzzycandy - <Straight Outta Oggok>
formerly <Hand of Tonomar>
RIP Madamm <Happy Little Hug Factory>
  #7  
Old 12-16-2011, 05:30 PM
Kruel Kruel is offline
Sarnak

Kruel's Avatar

Join Date: Jul 2010
Posts: 372
Default

to be honest, i was a warrior for 6 years on blue and i remember being feared allot. And not that it is a big deal, at the end of the day it is classic. I simply say that if something was in the game at classic, that is what the server should be trying to impliment. I kinda feel its like taking away sow for a druid/shaman because they can run faster than the mob... this is true but this was classic and it was one of the things that made them strong. In the same thought charm / fear is what made necros and chanters strong. They could even make the chances that it sticks nill to none. Make it very highly resisted, but keep it classic.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.