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  #1  
Old 04-15-2010, 03:57 PM
nilbog nilbog is offline
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What do you say Nilbog, will a couple double sawbucks take care of this?
No charge :P

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1. Neriak has a lack of medium quality ore. Sold at Treven Ru`Soe @ 52, -904, -38, Inside Adamant Armor Neriam Commons this is for things like the small tower shield uses a folded sheet of med qual ore, water, smithy hammer etc.
There is an open thread about this guy. Can anyone provide further information? I think I have have exhausted my resources.

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2. High Quality Ore to drop from gobs in sol a, be sold wherever it should be sold in cities. Again to make simple items like a Silvered Mace (a smithable magic weapon to hit mummies with)
Just need some evidence or something. Does this look accurate?
http://eq.magelo.com/quick_search.js...rd=quality+ore

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3. Making a Block of Ore from 3 large bricks of ore a water and hammer eats the hammer. I lost 10pp for hammer because of this.
Well. The recipe for block of ore doesn't show you need a hammer. When I tried the 3 large bricks and a water flask it worked normally. If this is not classic, please repost with specifics if possible.

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4. Group consenting. When someone is consented that is lost when either the person consented zones or dies and zones due to that or when the consenter logs off or zones. Once consented always consented for corpses that existed at the time of consent on live.
This is a source issue. I have listed it for the source developers. But, now that I re-read it, are you saying you should be able to consent your whole group, or guild? Cause that is not classic and will be removed.

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5. Nektulos Forrest starting point on death is on the EC side of the bridge and SHOULD be on the hill by the noob log and Neriak entrance. Noobs get killed on way back from being killed by bears, shadow wolves, skeletons etc.
Not entirely sure why this doesn't work. I have looked into this myself. It doesn't read the database coordinates of where dark elves should spawn. I also tried replacing the safe coordinates within the zone to where a dark elf *should* spawn. No luck. We redid the coordinates for most every race/class combination, but for some reason Nektulos forest is different.

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6. Noob log spawns are better but still include tree snakes and normal skeletons and should have more decaying skeletons and fire beetles.
I didn't play a dark elf.. so, please be as specific as possible. I added a lot more spawns in and around the log. Did I add enough? You're saying no skeletons or snakes path by the log? Also, should these npcs be pathing over the log, or just around it?

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7. Don't know if this came later but the hill past the noob log in nek ( past the road) does not have leatherfoot scouts. I remember those beating my ass back in 2000
These were reported in beta to be removed. I will return them if anyone can prove they should exist.
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8. Neriak Third Gate, Maiden's Fancy, basement at the bar, the chicks on the bar usually dance when given a gold piece. They currently say I cannot use this.
Fixed for next patch.
Last edited by nilbog; 04-15-2010 at 04:03 PM..
  #2  
Old 04-15-2010, 04:28 PM
JaVeDK JaVeDK is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
for some reason Nektulos forest is different.
Just brainstorming here, but could this in any way be connected to the fact that Nektulos are one of the zones (along with the Arena and Lavastorm) that were modified?

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Once you have completed Step 5 there are additional modifications you must make to play on Project 1999 without any problems.

After completing the Guide above, you must make a few modifications to your Everquest files. Navigate to your Everquest Titanium folder and move the following files out of the folder (Preferably create a new folder named "Backup" to put them in):
arena.eqg
arena_EnvironmentEmitters.txt
lavastorm.eqg
nektulos.eqg
Nektulos_EnvironmentEmitters.txt

Then download the following file and extract into your Everquest folder, overwriting any files if it prompts you to:
Http://www.project1999.org/files/eqchanges.zip
  #3  
Old 04-15-2010, 04:38 PM
nilbog nilbog is offline
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Most likely. I'm not sure what could be the problem. I have spent some time looking into, as well as others.
  #4  
Old 04-15-2010, 04:54 PM
guineapig guineapig is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

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8. Neriak Third Gate, Maiden's Fancy, basement at the bar, the chicks on the bar usually dance when given a gold piece. They currently say I cannot use this.
Fixed for next patch.
I see where your priorities are! [You must be logged in to view images. Log in or Register.]
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  #5  
Old 04-15-2010, 05:25 PM
maultar maultar is offline
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I agree group consent and guild consent is NOT classic. But /consent bill should allow bill to drag my corpses that exist at the time of /consent and also allow him to drag then as long as they exist no matter if he or I log out.


No "skeleton"s or "tree snakes" passed by log. Tree snakes are too tough for noobs and so are "skeleton"s decaying skeletons are fine. I also think if you remove those two from the mix adding more decaying skellies and fire beetles would help. Decaying skeletons also need the rusty rate increased please. In classic from what I remember they did path over the log, as annoying as that was.

As for the ore I can play ball and go to rathe or log in an alt and do a trade with my wife and her char. I know that was classic but in the interest of saving time why not throw in some vendors? I mean we have autocombine and recipie favorites etc, those were not classic. Classic had you manually entering in all the ingredients one at a time. So until that is changed, adding an ore vendor in evil cities is no better or worse.
  #6  
Old 04-15-2010, 05:28 PM
nilbog nilbog is offline
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Originally Posted by maultar [You must be logged in to view images. Log in or Register.]
I mean we have autocombine and recipe favorites etc, those were not classic.
Don't mistake unfixable client issues with "working as intended". If there was a way for me to remove these things, I would. If a method is presented to disallow these, we will use it.
  #7  
Old 04-15-2010, 09:34 PM
maultar maultar is offline
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Is there a way you can make it so that just the experiment window comes up only? That's pretty much how it was. Can't believe I'm suggesting ways to make life harder but again, classic is classic.
  #8  
Old 04-18-2010, 07:54 AM
Secrets Secrets is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Don't mistake unfixable client issues with "working as intended". If there was a way for me to remove these things, I would. If a method is presented to disallow these, we will use it.
I'll look into disabling autocombines on the server today [You must be logged in to view images. Log in or Register.]

It's just an opcode I can return on likely.
Last edited by Secrets; 04-18-2010 at 08:06 AM..
  #9  
Old 04-18-2010, 05:20 PM
maultar maultar is offline
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Hey I never saw the dancing girl fix on the patch notes yesterday, was she fixed?
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