Project 1999

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-   -   Miscellaneous: Issues I Would Pay to Fix (/forums/showthread.php?t=5735)

maultar 04-14-2010 01:03 PM

Issues I Would Pay to Fix
 
1. Neriak has a lack of medium quality ore. Sold at Treven Ru`Soe @ 52, -904, -38, Inside Adamant Armor Neriam Commons this is for things like the small tower shield uses a folded sheet of med qual ore, water, smithy hammer etc.

2. High Quality Ore to drop from gobs in sol a, be sold wherever it should be sold in cities. Again to make simple items like a Silvered Mace (a smithable magic weapon to hit mummies with)

3. Making a Block of Ore from 3 large bricks of ore a water and hammer eats the hammer. I lost 10pp for hammer because of this.

4. Group consenting. When someone is consented that is lost when either the person consented zones or dies and zones due to that or when the consenter logs off or zones. Once consented always consented for corpses that existed at the time of consent on live.

5. Nektulos Forrest starting point on death is on the EC side of the bridge and SHOULD be on the hill by the noob log and Neriak entrance. Noobs get killed on way back from being killed by bears, shadow wolves, skeletons etc.

6. Noob log spawns are better but still include tree snakes and normal skeletons and should have more decaying skeletons and fire beetles.

7. Don't know if this came later but the hill past the noob log in nek ( past the road) does not have leatherfoot scouts. I remember those beating my ass back in 2000

8. Neriak Third Gate, Maiden's Fancy, basement at the bar, the chicks on the bar usually dance when given a gold piece. They currently say I cannot use this.

Thanks a ton appreciate everything.

Taluvill 04-14-2010 01:06 PM

Quote:

4. Group consenting. When someone is consented that is lost when either the person consented zones or dies and zones due to that or when the consenter logs off or zones. Once consented always consented for corpses that existed at the time of consent on live.
Add guild consent to that too. I'd actually prefer guild consent over group consent tbh

maultar 04-14-2010 01:10 PM

That feature might not have been classic though.

President 04-14-2010 02:14 PM

Quote:

Originally Posted by maultar (Post 45152)
5. Nektulos Forrest starting point on death is on the EC side of the bridge and SHOULD be on the hill by the noob log and Neriak entrance. Noobs get killed on way back from being killed by bears, shadow wolves, skeletons etc.

One of the Dev's stated in another thread that this couldn't get fixed. Apparently some of the races have a bug where no matter where you set their starting location they respawn at the "safe point" in the zone.

Droxx 04-14-2010 02:23 PM

Quote:

Originally Posted by maultar (Post 45152)
4. Group consenting. When someone is consented that is lost when either the person consented zones or dies and zones due to that or when the consenter logs off or zones. Once consented always consented for corpses that existed at the time of consent on live.

This is a big one for me. You were able to consent people that weren't even online. I'd always have level 1 rogues placed strategically in case I died somewhere that I couldn't get my corpse. I'd consent my level 1 rogue, and go fetch myself. Due to it dropping on logging or zoning, this isn't possible.

maultar 04-14-2010 08:30 PM

What do you say Nilbog, will a couple double sawbucks take care of this?

nilbog 04-15-2010 03:57 PM

Quote:

What do you say Nilbog, will a couple double sawbucks take care of this?
No charge :P

Quote:

1. Neriak has a lack of medium quality ore. Sold at Treven Ru`Soe @ 52, -904, -38, Inside Adamant Armor Neriam Commons this is for things like the small tower shield uses a folded sheet of med qual ore, water, smithy hammer etc.
There is an open thread about this guy. Can anyone provide further information? I think I have have exhausted my resources.

Quote:

2. High Quality Ore to drop from gobs in sol a, be sold wherever it should be sold in cities. Again to make simple items like a Silvered Mace (a smithable magic weapon to hit mummies with)
Just need some evidence or something. Does this look accurate?
http://eq.magelo.com/quick_search.js...rd=quality+ore

Quote:

3. Making a Block of Ore from 3 large bricks of ore a water and hammer eats the hammer. I lost 10pp for hammer because of this.
Well. The recipe for block of ore doesn't show you need a hammer. When I tried the 3 large bricks and a water flask it worked normally. If this is not classic, please repost with specifics if possible.

Quote:

4. Group consenting. When someone is consented that is lost when either the person consented zones or dies and zones due to that or when the consenter logs off or zones. Once consented always consented for corpses that existed at the time of consent on live.
This is a source issue. I have listed it for the source developers. But, now that I re-read it, are you saying you should be able to consent your whole group, or guild? Cause that is not classic and will be removed.

Quote:

5. Nektulos Forrest starting point on death is on the EC side of the bridge and SHOULD be on the hill by the noob log and Neriak entrance. Noobs get killed on way back from being killed by bears, shadow wolves, skeletons etc.
Not entirely sure why this doesn't work. I have looked into this myself. It doesn't read the database coordinates of where dark elves should spawn. I also tried replacing the safe coordinates within the zone to where a dark elf *should* spawn. No luck. We redid the coordinates for most every race/class combination, but for some reason Nektulos forest is different.

Quote:

6. Noob log spawns are better but still include tree snakes and normal skeletons and should have more decaying skeletons and fire beetles.
I didn't play a dark elf.. so, please be as specific as possible. I added a lot more spawns in and around the log. Did I add enough? You're saying no skeletons or snakes path by the log? Also, should these npcs be pathing over the log, or just around it?

Quote:

7. Don't know if this came later but the hill past the noob log in nek ( past the road) does not have leatherfoot scouts. I remember those beating my ass back in 2000
These were reported in beta to be removed. I will return them if anyone can prove they should exist.
Quote:

8. Neriak Third Gate, Maiden's Fancy, basement at the bar, the chicks on the bar usually dance when given a gold piece. They currently say I cannot use this.
Fixed for next patch.

JaVeDK 04-15-2010 04:28 PM

Quote:

Originally Posted by nilbog (Post 46003)
for some reason Nektulos forest is different.

Just brainstorming here, but could this in any way be connected to the fact that Nektulos are one of the zones (along with the Arena and Lavastorm) that were modified?

Quote:

Originally Posted by Rogean (Post 17741)
Once you have completed Step 5 there are additional modifications you must make to play on Project 1999 without any problems.

After completing the Guide above, you must make a few modifications to your Everquest files. Navigate to your Everquest Titanium folder and move the following files out of the folder (Preferably create a new folder named "Backup" to put them in):
arena.eqg
arena_EnvironmentEmitters.txt
lavastorm.eqg
nektulos.eqg
Nektulos_EnvironmentEmitters.txt

Then download the following file and extract into your Everquest folder, overwriting any files if it prompts you to:
Http://www.project1999.org/files/eqchanges.zip


nilbog 04-15-2010 04:38 PM

Most likely. I'm not sure what could be the problem. I have spent some time looking into, as well as others.

guineapig 04-15-2010 04:54 PM

Quote:

Originally Posted by nilbog (Post 46003)

Quote:

8. Neriak Third Gate, Maiden's Fancy, basement at the bar, the chicks on the bar usually dance when given a gold piece. They currently say I cannot use this.
Fixed for next patch.

I see where your priorities are! ;)


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