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  #1  
Old 11-06-2011, 02:41 AM
Kain Kain is offline
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What concerns me is the Survival game will largely favor the twinks that are already set to go.

Its the newcomers that will be screwed.

Bleh I'm too tired I'm going to sleep* but basically I'm siding with oldfish and Dweed on this debate.
Last edited by Kain; 11-06-2011 at 02:47 AM..
  #2  
Old 11-06-2011, 02:45 AM
vinx vinx is offline
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Quote:
Originally Posted by Kain [You must be logged in to view images. Log in or Register.]
What concerns me is the Survival game will largely favor the twinks that are already set to go.

Its the newcomers that will be screwed.
Twinks are a byproduct of endgame people (or guilds)
endgame people/guilds have huge time investments


who is the server catering to??
Its nice to just throw up a server, but really...
you want people to play it

If you want twinks or be in raid/engame pvp ... you will need to stick it out
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  #3  
Old 11-06-2011, 02:46 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Kain [You must be logged in to view images. Log in or Register.]
What concerns me is the Survival game will largely favor the twinks that are already set to go.

Its the newcomers that will be screwed.
If you're worried about this, why not do all you can to help the newcomers? I plan on making friends with the newcomers by healing and buffing them when I'm of a higher level. Spending time in CB watching over the nooblings as they grow sounds like a lot of fun :P

And we can always make twinks, too. It would be cool to make a twink to help protect the new people from the bad guy twinks imo.

Taking out the exp loss would cheapen the entire experience.
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  #4  
Old 11-06-2011, 02:49 AM
Dweed Dweed is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Taking out the exp loss would cheapen the entire experience.
No, it would not.

And your answer to this server never getting new players after the first few months is "I'm going to help for 2 hours every few weeks!" Get real.
  #5  
Old 11-06-2011, 02:50 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
No, it would not.

And your answer to this server never getting new players after the first few months is "I'm going to help for 2 hours every few weeks!" Get real.
Also: the sky is falling! :O
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  #6  
Old 11-06-2011, 03:01 AM
Dweed Dweed is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Also: the sky is falling! :O
Well thought out answer.

Having a conversation on the ramifications of pvp exp loss as a whole on the server is a legitimate concern.

Every other thread here is filled with people's concerns of what will happen to this server in the long run. There is no doubt EQ pvp servers have a history of stagnant populations. It does no harm to discuss what the pros and cons of this system might truly bring.

As it is now, the penalties for loosing in pvp is huge, while the benefits are minimal.
  #7  
Old 11-06-2011, 03:04 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Well thought out answer.

Having a conversation on the ramifications of pvp exp loss as a whole on the server is a legitimate concern.

Every other thread here is filled with people's concerns of what will happen to this server in the long run. There is no doubt EQ pvp servers have a history of stagnant populations. It does no harm to discuss what the pros and cons of this system might truly bring.

As it is now, the penalties for loosing in pvp is huge, while the benefits are minimal.
Mmm, that's the thing though. This isn't so huge, especially at lower levels. It seemed to me from my time on beta that a pvp death takes less than a blue of exp. It's a deterrent, yes, but a huge one? No.
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  #8  
Old 11-06-2011, 02:52 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]

Taking out the exp loss would cheapen the entire experience.
Like dweed articulated it much better than i did, its a question of what you want for the server.

Do you want a low pop "hide and seek" server where only big guilds get to jump people or a higher pop PVP server where pvp happens regularly and everyone gets to join in as much as theyd like?
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