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#1
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What concerns me is the Survival game will largely favor the twinks that are already set to go.
Its the newcomers that will be screwed. Bleh I'm too tired I'm going to sleep* but basically I'm siding with oldfish and Dweed on this debate. | ||
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Last edited by Kain; 11-06-2011 at 02:47 AM..
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#2
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Quote:
endgame people/guilds have huge time investments who is the server catering to?? Its nice to just throw up a server, but really... you want people to play it If you want twinks or be in raid/engame pvp ... you will need to stick it out
__________________
Vinx : Vexx
<Vesica Dei> | |||
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#3
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Quote:
And we can always make twinks, too. It would be cool to make a twink to help protect the new people from the bad guy twinks imo. Taking out the exp loss would cheapen the entire experience.
__________________
“Smile, breathe, and go slowly.”
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#4
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And your answer to this server never getting new players after the first few months is "I'm going to help for 2 hours every few weeks!" Get real. | |||
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#5
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#6
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Quote:
Having a conversation on the ramifications of pvp exp loss as a whole on the server is a legitimate concern. Every other thread here is filled with people's concerns of what will happen to this server in the long run. There is no doubt EQ pvp servers have a history of stagnant populations. It does no harm to discuss what the pros and cons of this system might truly bring. As it is now, the penalties for loosing in pvp is huge, while the benefits are minimal. | |||
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#7
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#8
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Do you want a low pop "hide and seek" server where only big guilds get to jump people or a higher pop PVP server where pvp happens regularly and everyone gets to join in as much as theyd like? | |||
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